* references to non-existant crossfades. To get around this, CrossfadeBinder
* can do `just-in-time' binding from the crossfade ID.
*/
-template <class obj_T> LIBPBD_API
-class MementoCommandBinder : public PBD::Destructible
+template <class obj_T>
+class /*LIBPBD_API*/ MementoCommandBinder : public PBD::Destructible
{
public:
/** @return Stateful object to operate on */
};
/** A simple MementoCommandBinder which binds directly to an object */
-template <class obj_T> LIBPBD_API
-class SimpleMementoCommandBinder : public MementoCommandBinder<obj_T>
+template <class obj_T>
+class /*LIBPBD_API*/ SimpleMementoCommandBinder : public MementoCommandBinder<obj_T>
{
public:
SimpleMementoCommandBinder (obj_T& o)
* (from Stateful::get_state()), so undo becomes restoring the before
* memento, and redo is restoring the after memento.
*/
-template <class obj_T> LIBPBD_API
-class MementoCommand : public Command
+template <class obj_T>
+class /*LIBPBD_API*/ MementoCommand : public Command
{
public:
MementoCommand (obj_T& a_object, XMLNode* a_before, XMLNode* a_after)