virtual XMLNode& get_state (void) = 0;
virtual int set_state (const XMLNode&, int version) = 0;
- /* derived types do not have to implement this, but probably should
- give it serious attention.
- */
- virtual bool set_property (const PropertyBase&) { return false; }
+ virtual bool set_property (const PropertyBase&);
PropertyChange set_properties (const PropertyList&);
const OwnedPropertyList& properties() const { return *_properties; }
/* history management */
void clear_history ();
- void diff (PropertyList&, PropertyList&) const;
+ void diff (PropertyList&, PropertyList&, Command*) const;
+ bool changed() const;
+
/* create a property list from an XMLNode
*/
virtual PropertyList* property_factory(const XMLNode&) const { return 0; }
static int current_state_version;
static int loading_state_version;
+ virtual void suspend_property_changes ();
+ virtual void resume_property_changes ();
+
+ void unlock_property_changes () { _no_property_changes = false; }
+ void block_property_changes () { _no_property_changes = true; }
+
protected:
void add_instant_xml (XMLNode&, const sys::path& directory_path);
XMLNode *_extra_xml;
XMLNode *_instant_xml;
- PBD::ID _id;
+ PBD::ID _id;
+ int32_t _frozen;
+ bool _no_property_changes;
+ PBD::PropertyChange _pending_changed;
+ Glib::Mutex _lock;
std::string _xml_node_name; ///< name of node to use for this object in XML
OwnedPropertyList* _properties;
+
+ virtual void send_change (const PropertyChange&);
+ /** derived classes can implement this in order to process a property change
+ within thaw() just before send_change() is called.
+ */
+ virtual void mid_thaw (const PropertyChange&) { }
+ bool property_changes_suspended() const { return g_atomic_int_get (&_frozen) > 0; }
};
} // namespace PBD