/*
- Copyright (C) 2006 Paul Davis
+ Copyright (C) 2006 Paul Davis
This program is free software; you can redistribute it
and/or modify it under the terms of the GNU Lesser
#include "pbd/signals.h"
#include "ardour/types.h"
-
-#include <jack/types.h>
+#include "ardour/presentation_info.h"
#include "timecode/time.h"
-#include "ardour/visibility.h"
+#include "control_protocol/visibility.h"
namespace ARDOUR {
class Session;
class SessionEvent;
+ class Stripable;
}
-#ifdef ARDOURCP_DLL_EXPORTS // defined if we are building the ARDOUR Control Protocol DLL (instead of using it)
- #define ARDOURCP_API LIBARDOUR_HELPER_DLL_EXPORT
-#else
- #define ARDOURCP_API LIBARDOUR_HELPER_DLL_IMPORT
-#endif
-#define ARDOURCP_LOCAL LIBARDOUR_HELPER_DLL_LOCAL
-
-class ARDOURCP_API BasicUI {
+class LIBCONTROLCP_API BasicUI {
public:
BasicUI (ARDOUR::Session&);
virtual ~BasicUI ();
-
+
void add_marker (const std::string& = std::string());
+ void remove_marker_at_playhead ();
+
+// void mark_in();
+// void mark_out();
void register_thread (std::string name);
/* transport control */
void loop_toggle ();
+ void loop_location (framepos_t start, framepos_t end);
void access_action ( std::string action_path );
static PBD::Signal2<void,std::string,std::string> AccessAction;
+ void goto_zero ();
void goto_start ();
void goto_end ();
void rewind ();
void ffwd ();
void transport_stop ();
- void transport_play (bool jump_back = true);
+ void transport_play (bool jump_back = false);
void set_transport_speed (double speed);
double get_transport_speed ();
+ void jump_by_seconds( double sec );
+ void jump_by_bars(double bars);
+
ARDOUR::framepos_t transport_frame ();
void locate (ARDOUR::framepos_t frame, bool play = false);
bool locating ();
void redo ();
void toggle_punch_in ();
void toggle_punch_out ();
+
+ void mark_in();
+ void mark_out();
+
+ void toggle_click();
+ void midi_panic();
+
+ void toggle_monitor_mute();
+ void toggle_monitor_dim();
+ void toggle_monitor_mono();
+
+ void quick_snapshot_stay ();
+ void quick_snapshot_switch ();
+
+ void toggle_roll(); //this provides the same operation as the "spacebar", it's a lot smarter than "play".
+
+ void stop_forget();
+
+ void set_punch_range();
+ void set_loop_range();
+ void set_session_range();
void set_record_enable (bool yn);
bool get_record_enabled ();
+ //editor visibility stuff (why do we have to make explicit numbers here? because "gui actions" don't accept args
+ void fit_1_track();
+ void fit_2_tracks();
+ void fit_4_tracks();
+ void fit_8_tracks();
+ void fit_16_tracks();
+ void fit_32_tracks();
+ void fit_all_tracks();
+ void zoom_10_ms();
+ void zoom_100_ms();
+ void zoom_1_sec();
+ void zoom_10_sec();
+ void zoom_1_min();
+ void zoom_5_min();
+ void zoom_10_min();
+ void zoom_to_session();
+ void temporal_zoom_in();
+ void temporal_zoom_out();
+
+ void scroll_up_1_track();
+ void scroll_dn_1_track();
+ void scroll_up_1_page();
+ void scroll_dn_1_page();
+
void rec_enable_toggle ();
void toggle_all_rec_enables ();
+ void all_tracks_rec_in ();
+ void all_tracks_rec_out ();
+
ARDOUR::framecnt_t timecode_frames_per_hour ();
void timecode_time (framepos_t where, Timecode::Time&);