#define ardour_generic_midi_control_protocol_h
#include <list>
-#include <glibmm/thread.h>
+#include <glibmm/threads.h>
+
#include "ardour/types.h"
#include "control_protocol/control_protocol.h"
-namespace MIDI {
- class Port;
-}
-
namespace PBD {
class Controllable;
+ class ControllableDescriptor;
}
namespace ARDOUR {
class Session;
+ class MidiPort;
+}
+
+namespace MIDI {
+ class Port;
}
class MIDIControllable;
class MIDIFunction;
+class MIDIAction;
class GenericMidiControlProtocol : public ARDOUR::ControlProtocol {
public:
int set_active (bool yn);
static bool probe() { return true; }
- MIDI::Port* port () const { return _port; }
+ MIDI::Port* input_port () const { return _input_port; }
+ MIDI::Port* output_port () const { return _output_port; }
void set_feedback_interval (ARDOUR::microseconds_t);
int set_feedback (bool yn);
bool get_feedback () const;
+ boost::shared_ptr<PBD::Controllable> lookup_controllable (const PBD::ControllableDescriptor&) const;
+
XMLNode& get_state ();
int set_state (const XMLNode&, int version);
void next_bank ();
void prev_bank ();
+ void set_motorised (bool);
+
+ bool motorised () const {
+ return _motorised;
+ }
+
+ void set_threshold (int);
+
+ int threshold () const {
+ return _threshold;
+ }
+
private:
- MIDI::Port* _port;
+ MIDI::Port* _input_port;
+ MIDI::Port* _output_port;
ARDOUR::microseconds_t _feedback_interval;
ARDOUR::microseconds_t last_feedback_time;
typedef std::list<MIDIFunction*> MIDIFunctions;
MIDIFunctions functions;
+ typedef std::list<MIDIAction*> MIDIActions;
+ MIDIActions actions;
+
typedef std::pair<MIDIControllable*,PBD::ScopedConnection> MIDIPendingControllable;
typedef std::list<MIDIPendingControllable* > MIDIPendingControllables;
MIDIPendingControllables pending_controllables;
- Glib::Mutex controllables_lock;
- Glib::Mutex pending_lock;
+ Glib::Threads::Mutex controllables_lock;
+ Glib::Threads::Mutex pending_lock;
bool start_learning (PBD::Controllable*);
void stop_learning (PBD::Controllable*);
MIDIControllable* create_binding (const XMLNode&);
MIDIFunction* create_function (const XMLNode&);
+ MIDIAction* create_action (const XMLNode&);
void reset_controllables ();
void drop_all ();
std::string _current_binding;
uint32_t _bank_size;
uint32_t _current_bank;
+ /** true if this surface is motorised. If it is, we assume
+ that the surface's controls are never out of sync with
+ Ardour's state, so we don't have to take steps to avoid
+ values jumping around when things are not in sync.
+ */
+ bool _motorised;
+ int _threshold;
mutable void *gui;
void build_gui ();