void set_button_action (Button::ID, int modifier_state, const std::string&);
const std::string& name() const;
-
+ void set_path (const std::string&);
+
static void reload_device_profiles ();
static std::map<std::string,DeviceProfile> device_profiles;
typedef std::map<Button::ID,ButtonActions> ButtonActionMap;
std::string _name;
+ std::string _path;
ButtonActionMap _button_map;
int set_state (const XMLNode&, int version);
XMLNode& get_state () const;
+
+ void save ();
};
}