public:
DeviceProfile (const std::string& name = "");
~DeviceProfile();
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+
std::string get_button_action (Button::ID, int modifier_state) const;
void set_button_action (Button::ID, int modifier_state, const std::string&);
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const std::string& name() const;
void set_path (const std::string&);
static void reload_device_profiles ();
static std::map<std::string,DeviceProfile> device_profiles;
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private:
struct ButtonActions {
std::string plain;
std::string cmdalt;
std::string shiftcontrol;
};
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typedef std::map<Button::ID,ButtonActions> ButtonActionMap;
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std::string _name;
std::string _path;
ButtonActionMap _button_map;
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int set_state (const XMLNode&, int version);
XMLNode& get_state () const;