class Fader : public Control
{
public:
-
+
Fader (int id, std::string name, Group & group)
: Control (id, name, group)
, position (0.0)
+ , last_update_position (-1)
{
}
MidiByteArray set_position (float);
MidiByteArray zero() { return set_position (0.0); }
-
+
MidiByteArray update_message ();
static Control* factory (Surface&, int id, const char*, Group&);
-
+
private:
float position;
+ int last_update_position;
};
}