/*
- Copyright (C) 2006,2007 John Anderson
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ Copyright (C) 2006,2007 John Anderson
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
+
#ifndef ardour_mackie_control_protocol_h
#define ardour_mackie_control_protocol_h
#include <glibmm/thread.h>
-#include <ardour/types.h>
-#include <ardour/session.h>
-#include <midi++/types.h>
+#include "pbd/abstract_ui.h"
-#include <control_protocol/control_protocol.h>
+#include "ardour/types.h"
+#include "ardour/midi_ui.h"
+#include "midi++/types.h"
+
+#include "control_protocol/control_protocol.h"
#include "midi_byte_array.h"
#include "controls.h"
+#include "dummy_port.h"
#include "route_signal.h"
#include "mackie_button_handler.h"
#include "mackie_port.h"
+#include "mackie_jog_wheel.h"
+#include "timer.h"
namespace MIDI {
class Port;
- class Parser;
}
namespace Mackie {
up the relevant Strip in Surface. Then the state is retrieved from
the Route and encoded as the correct midi message.
*/
-class MackieControlProtocol
-: public ARDOUR::ControlProtocol
-, public Mackie::MackieButtonHandler
+
+struct MackieControlUIRequest : public BaseUI::BaseRequestObject {
+public:
+ MackieControlUIRequest () {}
+ ~MackieControlUIRequest () {}
+};
+
+class MackieControlProtocol
+ : public ARDOUR::ControlProtocol
+ , public AbstractUI<MackieControlUIRequest>
+ , public Mackie::MackieButtonHandler
{
public:
- MackieControlProtocol( ARDOUR::Session & );
+ MackieControlProtocol(ARDOUR::Session &);
virtual ~MackieControlProtocol();
int set_active (bool yn);
XMLNode& get_state ();
- int set_state (const XMLNode&);
+ int set_state (const XMLNode&, int version);
static bool probe();
Mackie::Surface & surface();
- // control events
- void handle_control_event( Mackie::SurfacePort & port, Mackie::Control & control, const Mackie::ControlState & state );
+ std::list<boost::shared_ptr<ARDOUR::Bundle> > bundles ();
+
+ bool has_editor () const { return true; }
+ void* get_gui () const;
+ void tear_down_gui ();
+
+ // control events
+ void handle_control_event(Mackie::SurfacePort & port, Mackie::Control & control, const Mackie::ControlState & state);
- // strip/route related stuff
+ // strip/route related stuff
public:
/// Signal handler for Route::solo
- void notify_solo_changed( Mackie::RouteSignal * );
+ void notify_solo_changed(Mackie::RouteSignal *);
/// Signal handler for Route::mute
- void notify_mute_changed( Mackie::RouteSignal * );
+ void notify_mute_changed(Mackie::RouteSignal *);
/// Signal handler for Route::record_enable_changed
- void notify_record_enable_changed( Mackie::RouteSignal * );
- /// Signal handler for Route::gain_changed ( from IO )
- void notify_gain_changed( Mackie::RouteSignal * );
+ void notify_record_enable_changed(Mackie::RouteSignal *);
+ /// Signal handler for Route::gain_changed (from IO)
+ void notify_gain_changed(Mackie::RouteSignal *, bool force_update = true);
/// Signal handler for Route::name_change
- void notify_name_changed( void *, Mackie::RouteSignal * );
+ void notify_property_changed(const PBD::PropertyChange&, Mackie::RouteSignal *);
/// Signal handler from Panner::Change
- void notify_panner_changed( Mackie::RouteSignal * );
+ void notify_panner_changed(Mackie::RouteSignal *, bool force_update = true);
/// Signal handler for new routes added
- void notify_route_added( ARDOUR::Session::RouteList & );
-
+ void notify_route_added(ARDOUR::RouteList &);
+ /// Signal handler for Route::active_changed
+ void notify_active_changed(Mackie::RouteSignal *);
+
void notify_remote_id_changed();
/// rebuild the current bank. Called on route added/removed and
- /// remote id changed.
+ /// remote id changed.
void refresh_current_bank();
- // global buttons (ie button not part of strips)
+ // global buttons (ie button not part of strips)
+
public:
- // button-related signals
+ // button-related signals
void notify_record_state_changed();
- void notify_transport_state_changed();
- // mainly to pick up punch-in and punch-out
- void notify_parameter_changed( const char * );
- void notify_solo_active_changed( bool );
-
- // this is called to generate the midi to send in response to
- // a button press.
- void update_led( Mackie::Button & button, Mackie::LedState );
+ void notify_transport_state_changed();
+ // mainly to pick up punch-in and punch-out
+ void notify_parameter_changed(std::string const &);
+ void notify_solo_active_changed(bool);
+
+ /// Turn timecode on and beats off, or vice versa, depending
+ /// on state of _timecode_type
+ void update_timecode_beats_led();
- // calls update_led, but looks up the button by name
- void update_global_button( const std::string & name, Mackie::LedState );
+ /// this is called to generate the midi to send in response to a button press.
+ void update_led(Mackie::Button & button, Mackie::LedState);
- // transport button handler methods from MackieButtonHandler
- virtual Mackie::LedState rewind_press( Mackie::Button & );
- virtual Mackie::LedState rewind_release( Mackie::Button & );
+ void update_global_button(const std::string & name, Mackie::LedState);
+ void update_global_led(const std::string & name, Mackie::LedState);
+
+ // transport button handler methods from MackieButtonHandler
+ virtual Mackie::LedState frm_left_press(Mackie::Button &);
+ virtual Mackie::LedState frm_left_release(Mackie::Button &);
- virtual Mackie::LedState ffwd_press( Mackie::Button & );
- virtual Mackie::LedState ffwd_release( Mackie::Button & );
+ virtual Mackie::LedState frm_right_press(Mackie::Button &);
+ virtual Mackie::LedState frm_right_release(Mackie::Button &);
- virtual Mackie::LedState stop_press( Mackie::Button & );
- virtual Mackie::LedState stop_release( Mackie::Button & );
+ virtual Mackie::LedState stop_press(Mackie::Button &);
+ virtual Mackie::LedState stop_release(Mackie::Button &);
- virtual Mackie::LedState play_press( Mackie::Button & );
- virtual Mackie::LedState play_release( Mackie::Button & );
+ virtual Mackie::LedState play_press(Mackie::Button &);
+ virtual Mackie::LedState play_release(Mackie::Button &);
- virtual Mackie::LedState record_press( Mackie::Button & );
- virtual Mackie::LedState record_release( Mackie::Button & );
+ virtual Mackie::LedState record_press(Mackie::Button &);
+ virtual Mackie::LedState record_release(Mackie::Button &);
- virtual Mackie::LedState loop_press( Mackie::Button & );
- virtual Mackie::LedState loop_release( Mackie::Button & );
+ virtual Mackie::LedState loop_press(Mackie::Button &);
+ virtual Mackie::LedState loop_release(Mackie::Button &);
- virtual Mackie::LedState punch_in_press( Mackie::Button & );
- virtual Mackie::LedState punch_in_release( Mackie::Button & );
+ virtual Mackie::LedState punch_in_press(Mackie::Button &);
+ virtual Mackie::LedState punch_in_release(Mackie::Button &);
- virtual Mackie::LedState punch_out_press( Mackie::Button & );
- virtual Mackie::LedState punch_out_release( Mackie::Button & );
+ virtual Mackie::LedState punch_out_press(Mackie::Button &);
+ virtual Mackie::LedState punch_out_release(Mackie::Button &);
- virtual Mackie::LedState home_press( Mackie::Button & );
- virtual Mackie::LedState home_release( Mackie::Button & );
+ virtual Mackie::LedState home_press(Mackie::Button &);
+ virtual Mackie::LedState home_release(Mackie::Button &);
- virtual Mackie::LedState end_press( Mackie::Button & );
- virtual Mackie::LedState end_release( Mackie::Button & );
+ virtual Mackie::LedState end_press(Mackie::Button &);
+ virtual Mackie::LedState end_release(Mackie::Button &);
- // bank switching button handler methods from MackieButtonHandler
- virtual Mackie::LedState left_press( Mackie::Button & );
- virtual Mackie::LedState left_release( Mackie::Button & );
+ virtual Mackie::LedState rewind_press(Mackie::Button & button);
+ virtual Mackie::LedState rewind_release(Mackie::Button & button);
+
+ virtual Mackie::LedState ffwd_press(Mackie::Button & button);
+ virtual Mackie::LedState ffwd_release(Mackie::Button & button);
- virtual Mackie::LedState right_press( Mackie::Button & );
- virtual Mackie::LedState right_release( Mackie::Button & );
+ // bank switching button handler methods from MackieButtonHandler
+ virtual Mackie::LedState left_press(Mackie::Button &);
+ virtual Mackie::LedState left_release(Mackie::Button &);
- virtual Mackie::LedState channel_left_press( Mackie::Button & );
- virtual Mackie::LedState channel_left_release( Mackie::Button & );
+ virtual Mackie::LedState right_press(Mackie::Button &);
+ virtual Mackie::LedState right_release(Mackie::Button &);
- virtual Mackie::LedState channel_right_press( Mackie::Button & );
- virtual Mackie::LedState channel_right_release( Mackie::Button & );
+ virtual Mackie::LedState channel_left_press(Mackie::Button &);
+ virtual Mackie::LedState channel_left_release(Mackie::Button &);
+
+ virtual Mackie::LedState channel_right_press(Mackie::Button &);
+ virtual Mackie::LedState channel_right_release(Mackie::Button &);
+
+ virtual Mackie::LedState clicking_press(Mackie::Button &);
+ virtual Mackie::LedState clicking_release(Mackie::Button &);
- virtual Mackie::LedState clicking_press( Mackie::Button & );
- virtual Mackie::LedState clicking_release( Mackie::Button & );
+ virtual Mackie::LedState global_solo_press(Mackie::Button &);
+ virtual Mackie::LedState global_solo_release(Mackie::Button &);
- virtual Mackie::LedState global_solo_press( Mackie::Button & );
- virtual Mackie::LedState global_solo_release( Mackie::Button & );
+ // function buttons
+ virtual Mackie::LedState marker_press(Mackie::Button &);
+ virtual Mackie::LedState marker_release(Mackie::Button &);
+
+ virtual Mackie::LedState drop_press(Mackie::Button &);
+ virtual Mackie::LedState drop_release(Mackie::Button &);
+
+ virtual Mackie::LedState save_press(Mackie::Button &);
+ virtual Mackie::LedState save_release(Mackie::Button &);
+
+ virtual Mackie::LedState timecode_beats_press(Mackie::Button &);
+ virtual Mackie::LedState timecode_beats_release(Mackie::Button &);
+ // jog wheel states
+ virtual Mackie::LedState zoom_press(Mackie::Button &);
+ virtual Mackie::LedState zoom_release(Mackie::Button &);
+
+ virtual Mackie::LedState scrub_press(Mackie::Button &);
+ virtual Mackie::LedState scrub_release(Mackie::Button &);
+
+ /// This is the main MCU port, ie not an extender port
+ /// Only for use by JogWheel
+ const Mackie::SurfacePort & mcu_port() const;
+ Mackie::SurfacePort & mcu_port();
+ ARDOUR::Session & get_session() { return *session; }
+
protected:
// create instances of MackiePort, depending on what's found in ardour.rc
void create_ports();
void initialize_surface();
// This sets up the notifications and sets the
- // controls to the correct values
+ // controls to the correct values
void update_surface();
-
- // connects global (not strip) signals from the Session to here
- // so the surface can be notified of changes from the other UIs.
- void connect_session_signals();
-
- // set all controls to their zero position
+
+ // connects global (not strip) signals from the Session to here
+ // so the surface can be notified of changes from the other UIs.
+ void connect_session_signals();
+
+ // set all controls to their zero position
void zero_all();
/**
- Fetch the set of routes to be considered for control by the
- surface. Excluding master, hidden and control routes, and inactive routes
+ Fetch the set of routes to be considered for control by the
+ surface. Excluding master, hidden and control routes, and inactive routes
*/
typedef std::vector<boost::shared_ptr<ARDOUR::Route> > Sorted;
Sorted get_sorted_routes();
- // bank switching
- void switch_banks( int initial );
- void prev_track();
- void next_track();
+ // bank switching
+ void switch_banks(int initial);
+ void prev_track();
+ void next_track();
- // delete all RouteSignal objects connecting Routes to Strips
- void clear_route_signals();
+ // delete all RouteSignal objects connecting Routes to Strips
+ void clear_route_signals();
- /// This is the main MCU port, ie not an extender port
- const Mackie::MackiePort & mcu_port() const;
- Mackie::MackiePort & mcu_port();
-
typedef std::vector<Mackie::RouteSignal*> RouteSignals;
RouteSignals route_signals;
- // return which of the ports a particular route_table
- // index belongs to
- Mackie::MackiePort & port_for_id( uint32_t index );
+ // return which of the ports a particular route_table
+ // index belongs to
+ Mackie::MackiePort & port_for_id(uint32_t index);
/**
- Handle a button press for the control and return whether
- the corresponding light should be on or off.
+ Handle a button press for the control and return whether
+ the corresponding light should be on or off.
*/
- bool handle_strip_button( Mackie::Control &, Mackie::ButtonState, boost::shared_ptr<ARDOUR::Route> );
-
- /// thread started. Calls monitor_work.
- static void* _monitor_work (void* arg);
-
- /// Polling midi port(s) for incoming messages
- void* monitor_work ();
-
- /// rebuild the set of ports for this surface
- void update_ports();
-
- /// Returns true if there is pending data, false otherwise
- bool poll_ports();
-
- /// Trigger the MIDI::Parser
- void read_ports();
+ bool handle_strip_button (Mackie::SurfacePort &, Mackie::Control &, Mackie::ButtonState, boost::shared_ptr<ARDOUR::Route>);
- void add_port( MIDI::Port &, int number );
+ void add_port (MIDI::Port &, MIDI::Port &, int number);
- /// read automation data from the currently active routes and send to surface
- void poll_automation();
+ /**
+ Read session data and send to surface. Includes
+ automation from the currently active routes and
+ timecode displays.
+ */
+ void poll_session_data();
// called from poll_automation to figure out which automations need to be sent
- void update_automation( Mackie::RouteSignal & );
+ void update_automation(Mackie::RouteSignal &);
+
+ // also called from poll_automation to update timecode display
+ void update_timecode_display();
+ std::string format_bbt_timecode (ARDOUR::framepos_t now_frame);
+ std::string format_timecode_timecode (ARDOUR::framepos_t now_frame);
+
/**
- notification that the port is about to start it's init sequence.
- We must make sure that before this exits, the port is being polled
- for new data.
+ notification that the port is about to start it's init sequence.
+ We must make sure that before this exits, the port is being polled
+ for new data.
*/
- void handle_port_init( Mackie::SurfacePort * );
+ void handle_port_init(Mackie::SurfacePort *);
/// notification from a MackiePort that it's now active
- void handle_port_active( Mackie::SurfacePort * );
+ void handle_port_active(Mackie::SurfacePort *);
/// notification from a MackiePort that it's now inactive
- void handle_port_inactive( Mackie::SurfacePort * );
+ void handle_port_inactive(Mackie::SurfacePort *);
boost::shared_ptr<ARDOUR::Route> master_route();
Mackie::Strip & master_strip();
+ void do_request (MackieControlUIRequest*);
+ int stop ();
+
private:
+
+ void port_connected_or_disconnected (std::string, std::string, bool);
+
boost::shared_ptr<Mackie::RouteSignal> master_route_signal;
-
- static const char * default_port_name;
-
+
+ static const char * default_port_name;
+
/// The Midi port(s) connected to the units
- typedef vector<Mackie::MackiePort*> MackiePorts;
+ typedef std::vector<Mackie::MackiePort*> MackiePorts;
MackiePorts _ports;
- // the thread that polls the ports for incoming midi data
- pthread_t thread;
+ /// Sometimes the real port goes away, and we want to contain the breakage
+ Mackie::DummyPort _dummy_port;
/// The initial remote_id of the currently switched in bank.
- uint32_t _current_initial_bank;
+ uint32_t _current_initial_bank;
- /// protects the port list, and polling structures
+ /// protects the port list
Glib::Mutex update_mutex;
-
- /// Protects set_active, and allows waiting on the poll thread
- Glib::Cond update_cond;
-
- // because sigc::trackable doesn't seem to be working
- std::vector<sigc::connection> _connections;
- std::back_insert_iterator<std::vector<sigc::connection> > connections_back;
- /// The representation of the physical controls on the surface.
+ PBD::ScopedConnectionList audio_engine_connections;
+ PBD::ScopedConnectionList session_connections;
+ PBD::ScopedConnectionList port_connections;
+ PBD::ScopedConnectionList route_connections;
+
+ /// The representation of the physical controls on the surface.
Mackie::Surface * _surface;
- /// If a port is opened or closed, this will be
- /// true until the port configuration is updated;
- bool _ports_changed;
+ bool _transport_previously_rolling;
+
+ // timer for two quick marker left presses
+ Mackie::Timer _frm_left_last;
+
+ Mackie::JogWheel _jog_wheel;
+
+ // last written timecode string
+ std::string _timecode_last;
+
+ // Which timecode are we displaying? BBT or Timecode
+ ARDOUR::AnyTime::Type _timecode_type;
+
+ // Bundle to represent our input ports
+ boost::shared_ptr<ARDOUR::Bundle> _input_bundle;
+ // Bundle to represent our output ports
+ boost::shared_ptr<ARDOUR::Bundle> _output_bundle;
- bool _polling;
- struct pollfd * pfd;
- int nfds;
+ void build_gui ();
+ void* _gui;
};
#endif // ardour_mackie_control_protocol_h