#include <vector>
#include <map>
+#include <list>
+#include <set>
#include <sys/time.h>
#include <pthread.h>
#include <glibmm/thread.h>
#include "pbd/abstract_ui.h"
-
#include "midi++/types.h"
-
#include "ardour/types.h"
#include "control_protocol/control_protocol.h"
#include "types.h"
#include "midi_byte_array.h"
#include "controls.h"
-#include "mackie_jog_wheel.h"
+#include "jog_wheel.h"
#include "timer.h"
+#include "device_info.h"
+#include "device_profile.h"
+
+namespace ARDOUR {
+ class AutomationControl;
+}
namespace MIDI {
class Port;
static const int MODIFIER_CMDALT;
enum ViewMode {
- Global,
+ Mixer,
Dynamics,
EQ,
Loop,
virtual ~MackieControlProtocol();
static MackieControlProtocol* instance() { return _instance; }
+
+ const Mackie::DeviceInfo& device_info() const { return _device_info; }
+ Mackie::DeviceProfile& device_profile() { return _device_profile; }
int set_active (bool yn);
+ void set_device (const std::string&, bool allow_activation = true);
+ void set_profile (const std::string&);
- FlipMode flip_mode () const { return _flip_mode; }
+ bool flip_mode () const { return _flip_mode; }
ViewMode view_mode () const { return _view_mode; }
+ bool zoom_mode () const { return _zoom_mode; }
+ bool metering_active () const { return _metering_active; }
void set_view_mode (ViewMode);
- void set_flip_mode (FlipMode);
+ void set_flip_mode (bool);
XMLNode& get_state ();
int set_state (const XMLNode&, int version);
void set_master_on_surface_strip (uint32_t surface, uint32_t strip);
void set_monitor_on_surface_strip (uint32_t surface, uint32_t strip);
- uint32_t n_strips () const;
+ uint32_t n_strips (bool with_locked_strips = true) const;
bool has_editor () const { return true; }
void* get_gui () const;
void tear_down_gui ();
- void select_track (boost::shared_ptr<ARDOUR::Route> r);
-
void handle_button_event (Mackie::Surface&, Mackie::Button& button, Mackie::ButtonState);
void notify_route_added (ARDOUR::RouteList &);
void notify_record_state_changed();
void notify_transport_state_changed();
void notify_loop_state_changed();
+ void notify_metering_state_changed();
// mainly to pick up punch-in and punch-out
void notify_parameter_changed(std::string const &);
void notify_solo_active_changed(bool);
/// Turn timecode on and beats off, or vice versa, depending
/// on state of _timecode_type
void update_timecode_beats_led();
-
+
/// this is called to generate the midi to send in response to a button press.
void update_led(Mackie::Surface&, Mackie::Button & button, Mackie::LedState);
- void update_global_button(const std::string & name, Mackie::LedState);
- void update_global_led(const std::string & name, Mackie::LedState);
+ void update_global_button (int id, Mackie::LedState);
+ void update_global_led (int id, Mackie::LedState);
ARDOUR::Session & get_session() { return *session; }
-
- void add_in_use_timeout (Mackie::Surface& surface, Mackie::Control& in_use_control, Mackie::Control* touch_control);
+ framepos_t transport_frame() const;
int modifier_state() const { return _modifier_state; }
+
+ typedef std::list<boost::shared_ptr<ARDOUR::AutomationControl> > ControlList;
+
+ void add_down_button (ARDOUR::AutomationType, int surface, int strip);
+ void remove_down_button (ARDOUR::AutomationType, int surface, int strip);
+ ControlList down_controls (ARDOUR::AutomationType);
+
+ void add_down_select_button (int surface, int strip);
+ void remove_down_select_button (int surface, int strip);
+ void select_range ();
+
+ int16_t ipmidi_base() const { return _ipmidi_base; }
+ void set_ipmidi_base (int16_t);
+
+ void midi_connectivity_established ();
protected:
// shut down the surface
void thread_init ();
- /* handling function key presses */
-
- std::string f_action (uint32_t fn);
- void f_press (uint32_t fn);
+ bool route_is_locked_to_strip (boost::shared_ptr<ARDOUR::Route>) const;
private:
- static MackieControlProtocol* _instance;
-
- void create_surfaces ();
- void port_connected_or_disconnected (std::string, std::string, bool);
- bool control_in_use_timeout (Mackie::Surface*, Mackie::Control *, Mackie::Control *);
+ struct ButtonHandlers {
+ Mackie::LedState (MackieControlProtocol::*press) (Mackie::Button&);
+ Mackie::LedState (MackieControlProtocol::*release) (Mackie::Button&);
+
+ ButtonHandlers (Mackie::LedState (MackieControlProtocol::*p) (Mackie::Button&),
+ Mackie::LedState (MackieControlProtocol::*r) (Mackie::Button&))
+ : press (p)
+ , release (r) {}
+ };
- bool periodic();
- sigc::connection periodic_connection;
+ typedef std::map<Mackie::Button::ID,ButtonHandlers> ButtonMap;
+ typedef std::list<GSource*> PortSources;
- /// The initial remote_id of the currently switched in bank.
- uint32_t _current_initial_bank;
+ static MackieControlProtocol* _instance;
- /// protects the port list
- Glib::Mutex update_mutex;
-
+ Mackie::DeviceInfo _device_info;
+ Mackie::DeviceProfile _device_profile;
+ sigc::connection periodic_connection;
+ uint32_t _current_initial_bank;
PBD::ScopedConnectionList audio_engine_connections;
PBD::ScopedConnectionList session_connections;
PBD::ScopedConnectionList port_connections;
PBD::ScopedConnectionList route_connections;
-
+ PBD::ScopedConnectionList gui_connections;
bool _transport_previously_rolling;
-
// timer for two quick marker left presses
- Mackie::Timer _frm_left_last;
-
+ Mackie::Timer _frm_left_last;
// last written timecode string
- std::string _timecode_last;
-
+ std::string _timecode_last;
// Which timecode are we displaying? BBT or Timecode
- ARDOUR::AnyTime::Type _timecode_type;
-
+ ARDOUR::AnyTime::Type _timecode_type;
// Bundle to represent our input ports
boost::shared_ptr<ARDOUR::Bundle> _input_bundle;
// Bundle to represent our output ports
boost::shared_ptr<ARDOUR::Bundle> _output_bundle;
+ void* _gui;
+ bool _zoom_mode;
+ bool _scrub_mode;
+ bool _flip_mode;
+ ViewMode _view_mode;
+ int _current_selected_track;
+ int _modifier_state;
+ PortSources port_sources;
+ ButtonMap button_map;
+ int16_t _ipmidi_base;
+ bool needs_ipmidi_restart;
+ bool _metering_active;
+
+ ARDOUR::RouteNotificationList _last_selected_routes;
+ void create_surfaces ();
+ bool periodic();
void build_gui ();
- void* _gui;
-
- bool _zoom_mode;
- bool _scrub_mode;
- FlipMode _flip_mode;
- ViewMode _view_mode;
- int _current_selected_track;
- int _modifier_state;
-
- typedef std::list<GSource*> PortSources;
- PortSources port_sources;
-
bool midi_input_handler (Glib::IOCondition ioc, MIDI::Port* port);
void clear_ports ();
-
- std::vector<std::string> _f_actions;
-
void force_special_route_to_strip (boost::shared_ptr<ARDOUR::Route> r, uint32_t surface, uint32_t strip_number);
-
+ void build_button_map ();
+ void gui_track_selection_changed (ARDOUR::RouteNotificationListPtr, bool save_list);
+ void _gui_track_selection_changed (ARDOUR::RouteNotificationList*, bool save_list);
+ void ipmidi_restart ();
+
/* BUTTON HANDLING */
- struct ButtonHandlers {
- Mackie::LedState (MackieControlProtocol::*press) (Mackie::Button&);
- Mackie::LedState (MackieControlProtocol::*release) (Mackie::Button&);
-
- ButtonHandlers (Mackie::LedState (MackieControlProtocol::*p) (Mackie::Button&),
- Mackie::LedState (MackieControlProtocol::*r) (Mackie::Button&))
- : press (p)
- , release (r) {}
- };
-
- typedef std::map<int,ButtonHandlers> ButtonMap;
- ButtonMap button_map;
+ typedef std::set<uint32_t> DownButtonList;
+ typedef std::map<ARDOUR::AutomationType,DownButtonList> DownButtonMap;
+ DownButtonMap _down_buttons;
+ DownButtonList _down_select_buttons;
- void build_button_map ();
+ void pull_route_range (DownButtonList&, ARDOUR::RouteList&);
/* implemented button handlers */
Mackie::LedState frm_left_press(Mackie::Button &);
Mackie::LedState global_solo_release(Mackie::Button &);
Mackie::LedState marker_press(Mackie::Button &);
Mackie::LedState marker_release(Mackie::Button &);
- Mackie::LedState drop_press(Mackie::Button &);
- Mackie::LedState drop_release(Mackie::Button &);
Mackie::LedState save_press(Mackie::Button &);
Mackie::LedState save_release(Mackie::Button &);
Mackie::LedState timecode_beats_press(Mackie::Button &);
Mackie::LedState on_release (Mackie::Button &);
Mackie::LedState rec_ready_press (Mackie::Button &);
Mackie::LedState rec_ready_release (Mackie::Button &);
- Mackie::LedState snapshot_press (Mackie::Button &);
- Mackie::LedState snapshot_release (Mackie::Button &);
Mackie::LedState touch_press (Mackie::Button &);
Mackie::LedState touch_release (Mackie::Button &);
Mackie::LedState enter_press (Mackie::Button &);
Mackie::LedState user_b_release (Mackie::Button &);
Mackie::LedState fader_touch_press (Mackie::Button &);
Mackie::LedState fader_touch_release (Mackie::Button &);
+
+ Mackie::LedState snapshot_press (Mackie::Button&);
+ Mackie::LedState snapshot_release (Mackie::Button&);
+ Mackie::LedState read_press (Mackie::Button&);
+ Mackie::LedState read_release (Mackie::Button&);
+ Mackie::LedState write_press (Mackie::Button&);
+ Mackie::LedState write_release (Mackie::Button&);
+ Mackie::LedState fdrgroup_press (Mackie::Button&);
+ Mackie::LedState fdrgroup_release (Mackie::Button&);
+ Mackie::LedState clearsolo_press (Mackie::Button&);
+ Mackie::LedState clearsolo_release (Mackie::Button&);
+ Mackie::LedState track_press (Mackie::Button&);
+ Mackie::LedState track_release (Mackie::Button&);
+ Mackie::LedState send_press (Mackie::Button&);
+ Mackie::LedState send_release (Mackie::Button&);
+ Mackie::LedState miditracks_press (Mackie::Button&);
+ Mackie::LedState miditracks_release (Mackie::Button&);
+ Mackie::LedState inputs_press (Mackie::Button&);
+ Mackie::LedState inputs_release (Mackie::Button&);
+ Mackie::LedState audiotracks_press (Mackie::Button&);
+ Mackie::LedState audiotracks_release (Mackie::Button&);
+ Mackie::LedState audioinstruments_press (Mackie::Button&);
+ Mackie::LedState audioinstruments_release (Mackie::Button&);
+ Mackie::LedState aux_press (Mackie::Button&);
+ Mackie::LedState aux_release (Mackie::Button&);
+ Mackie::LedState busses_press (Mackie::Button&);
+ Mackie::LedState busses_release (Mackie::Button&);
+ Mackie::LedState outputs_press (Mackie::Button&);
+ Mackie::LedState outputs_release (Mackie::Button&);
+ Mackie::LedState user_press (Mackie::Button&);
+ Mackie::LedState user_release (Mackie::Button&);
+ Mackie::LedState trim_press (Mackie::Button&);
+ Mackie::LedState trim_release (Mackie::Button&);
+ Mackie::LedState latch_press (Mackie::Button&);
+ Mackie::LedState latch_release (Mackie::Button&);
+ Mackie::LedState grp_press (Mackie::Button&);
+ Mackie::LedState grp_release (Mackie::Button&);
+ Mackie::LedState nudge_press (Mackie::Button&);
+ Mackie::LedState nudge_release (Mackie::Button&);
+ Mackie::LedState drop_press (Mackie::Button&);
+ Mackie::LedState drop_release (Mackie::Button&);
+ Mackie::LedState replace_press (Mackie::Button&);
+ Mackie::LedState replace_release (Mackie::Button&);
+ Mackie::LedState click_press (Mackie::Button&);
+ Mackie::LedState click_release (Mackie::Button&);
+ Mackie::LedState view_press (Mackie::Button&);
+ Mackie::LedState view_release (Mackie::Button&);
};