#include "types.h"
#include "midi_byte_array.h"
#include "controls.h"
-#include "mackie_jog_wheel.h"
+#include "jog_wheel.h"
#include "timer.h"
#include "device_info.h"
+#include "device_profile.h"
namespace ARDOUR {
class AutomationControl;
static MackieControlProtocol* instance() { return _instance; }
const Mackie::DeviceInfo& device_info() const { return _device_info; }
+ Mackie::DeviceProfile& device_profile() { return _device_profile; }
int set_active (bool yn);
- void set_device (const std::string&);
+ void set_device (const std::string&, bool allow_activation = true);
+ void set_profile (const std::string&);
bool flip_mode () const { return _flip_mode; }
ViewMode view_mode () const { return _view_mode; }
+ bool zoom_mode () const { return _zoom_mode; }
+ bool metering_active () const { return _metering_active; }
void set_view_mode (ViewMode);
void set_flip_mode (bool);
void set_master_on_surface_strip (uint32_t surface, uint32_t strip);
void set_monitor_on_surface_strip (uint32_t surface, uint32_t strip);
- uint32_t n_strips () const;
+ uint32_t n_strips (bool with_locked_strips = true) const;
bool has_editor () const { return true; }
void* get_gui () const;
void notify_record_state_changed();
void notify_transport_state_changed();
void notify_loop_state_changed();
+ void notify_metering_state_changed();
// mainly to pick up punch-in and punch-out
void notify_parameter_changed(std::string const &);
void notify_solo_active_changed(bool);
/// Turn timecode on and beats off, or vice versa, depending
/// on state of _timecode_type
void update_timecode_beats_led();
-
+
/// this is called to generate the midi to send in response to a button press.
void update_led(Mackie::Surface&, Mackie::Button & button, Mackie::LedState);
- void update_global_button(const std::string & name, Mackie::LedState);
- void update_global_led(const std::string & name, Mackie::LedState);
+ void update_global_button (int id, Mackie::LedState);
+ void update_global_led (int id, Mackie::LedState);
ARDOUR::Session & get_session() { return *session; }
framepos_t transport_frame() const;
- void add_in_use_timeout (Mackie::Surface& surface, Mackie::Control& in_use_control, boost::weak_ptr<ARDOUR::AutomationControl> touched);
-
int modifier_state() const { return _modifier_state; }
typedef std::list<boost::shared_ptr<ARDOUR::AutomationControl> > ControlList;
void add_down_select_button (int surface, int strip);
void remove_down_select_button (int surface, int strip);
void select_range ();
+
+ int16_t ipmidi_base() const { return _ipmidi_base; }
+ void set_ipmidi_base (int16_t);
+
+ void midi_connectivity_established ();
protected:
// shut down the surface
void thread_init ();
- /* handling function key presses */
-
- std::string f_action (uint32_t fn);
- void f_press (uint32_t fn);
+ bool route_is_locked_to_strip (boost::shared_ptr<ARDOUR::Route>) const;
private:
, release (r) {}
};
- typedef std::map<int,ButtonHandlers> ButtonMap;
+ typedef std::map<Mackie::Button::ID,ButtonHandlers> ButtonMap;
typedef std::list<GSource*> PortSources;
static MackieControlProtocol* _instance;
Mackie::DeviceInfo _device_info;
+ Mackie::DeviceProfile _device_profile;
sigc::connection periodic_connection;
uint32_t _current_initial_bank;
PBD::ScopedConnectionList audio_engine_connections;
int _current_selected_track;
int _modifier_state;
PortSources port_sources;
- std::vector<std::string> _f_actions;
ButtonMap button_map;
+ int16_t _ipmidi_base;
+ bool needs_ipmidi_restart;
+ bool _metering_active;
+
+ ARDOUR::RouteNotificationList _last_selected_routes;
void create_surfaces ();
- void port_connected_or_disconnected (std::string, std::string, bool);
- bool control_in_use_timeout (Mackie::Surface*, Mackie::Control *, boost::weak_ptr<ARDOUR::AutomationControl>);
bool periodic();
void build_gui ();
bool midi_input_handler (Glib::IOCondition ioc, MIDI::Port* port);
void clear_ports ();
void force_special_route_to_strip (boost::shared_ptr<ARDOUR::Route> r, uint32_t surface, uint32_t strip_number);
void build_button_map ();
-
- void gui_track_selection_changed (ARDOUR::RouteNotificationListPtr);
-
-
+ void gui_track_selection_changed (ARDOUR::RouteNotificationListPtr, bool save_list);
+ void _gui_track_selection_changed (ARDOUR::RouteNotificationList*, bool save_list);
+ void ipmidi_restart ();
+
/* BUTTON HANDLING */
typedef std::set<uint32_t> DownButtonList;
Mackie::LedState global_solo_release(Mackie::Button &);
Mackie::LedState marker_press(Mackie::Button &);
Mackie::LedState marker_release(Mackie::Button &);
- Mackie::LedState drop_press(Mackie::Button &);
- Mackie::LedState drop_release(Mackie::Button &);
Mackie::LedState save_press(Mackie::Button &);
Mackie::LedState save_release(Mackie::Button &);
Mackie::LedState timecode_beats_press(Mackie::Button &);
Mackie::LedState on_release (Mackie::Button &);
Mackie::LedState rec_ready_press (Mackie::Button &);
Mackie::LedState rec_ready_release (Mackie::Button &);
- Mackie::LedState snapshot_press (Mackie::Button &);
- Mackie::LedState snapshot_release (Mackie::Button &);
Mackie::LedState touch_press (Mackie::Button &);
Mackie::LedState touch_release (Mackie::Button &);
Mackie::LedState enter_press (Mackie::Button &);
Mackie::LedState user_b_release (Mackie::Button &);
Mackie::LedState fader_touch_press (Mackie::Button &);
Mackie::LedState fader_touch_release (Mackie::Button &);
+
+ Mackie::LedState snapshot_press (Mackie::Button&);
+ Mackie::LedState snapshot_release (Mackie::Button&);
+ Mackie::LedState read_press (Mackie::Button&);
+ Mackie::LedState read_release (Mackie::Button&);
+ Mackie::LedState write_press (Mackie::Button&);
+ Mackie::LedState write_release (Mackie::Button&);
+ Mackie::LedState fdrgroup_press (Mackie::Button&);
+ Mackie::LedState fdrgroup_release (Mackie::Button&);
+ Mackie::LedState clearsolo_press (Mackie::Button&);
+ Mackie::LedState clearsolo_release (Mackie::Button&);
+ Mackie::LedState track_press (Mackie::Button&);
+ Mackie::LedState track_release (Mackie::Button&);
+ Mackie::LedState send_press (Mackie::Button&);
+ Mackie::LedState send_release (Mackie::Button&);
+ Mackie::LedState miditracks_press (Mackie::Button&);
+ Mackie::LedState miditracks_release (Mackie::Button&);
+ Mackie::LedState inputs_press (Mackie::Button&);
+ Mackie::LedState inputs_release (Mackie::Button&);
+ Mackie::LedState audiotracks_press (Mackie::Button&);
+ Mackie::LedState audiotracks_release (Mackie::Button&);
+ Mackie::LedState audioinstruments_press (Mackie::Button&);
+ Mackie::LedState audioinstruments_release (Mackie::Button&);
+ Mackie::LedState aux_press (Mackie::Button&);
+ Mackie::LedState aux_release (Mackie::Button&);
+ Mackie::LedState busses_press (Mackie::Button&);
+ Mackie::LedState busses_release (Mackie::Button&);
+ Mackie::LedState outputs_press (Mackie::Button&);
+ Mackie::LedState outputs_release (Mackie::Button&);
+ Mackie::LedState user_press (Mackie::Button&);
+ Mackie::LedState user_release (Mackie::Button&);
+ Mackie::LedState trim_press (Mackie::Button&);
+ Mackie::LedState trim_release (Mackie::Button&);
+ Mackie::LedState latch_press (Mackie::Button&);
+ Mackie::LedState latch_release (Mackie::Button&);
+ Mackie::LedState grp_press (Mackie::Button&);
+ Mackie::LedState grp_release (Mackie::Button&);
+ Mackie::LedState nudge_press (Mackie::Button&);
+ Mackie::LedState nudge_release (Mackie::Button&);
+ Mackie::LedState drop_press (Mackie::Button&);
+ Mackie::LedState drop_release (Mackie::Button&);
+ Mackie::LedState replace_press (Mackie::Button&);
+ Mackie::LedState replace_release (Mackie::Button&);
+ Mackie::LedState click_press (Mackie::Button&);
+ Mackie::LedState click_release (Mackie::Button&);
+ Mackie::LedState view_press (Mackie::Button&);
+ Mackie::LedState view_release (Mackie::Button&);
};