/*
- Copyright (C) 2006,2007 John Anderson
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ Copyright (C) 2006,2007 John Anderson
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
+
#ifndef ardour_mackie_control_protocol_h
#define ardour_mackie_control_protocol_h
#include <vector>
+#include <map>
+#include <list>
+#include <set>
#include <sys/time.h>
#include <pthread.h>
+#include <boost/smart_ptr.hpp>
#include <glibmm/thread.h>
-#include <ardour/types.h>
-#include <ardour/session.h>
-#include <midi++/types.h>
+#include "pbd/abstract_ui.h"
+#include "midi++/types.h"
+#include "ardour/types.h"
+#include "control_protocol/control_protocol.h"
-#include <control_protocol/control_protocol.h>
+#include "types.h"
#include "midi_byte_array.h"
#include "controls.h"
-#include "route_signal.h"
-#include "mackie_button_handler.h"
-#include "mackie_port.h"
+#include "jog_wheel.h"
+#include "timer.h"
+#include "device_info.h"
+#include "device_profile.h"
+
+namespace ARDOUR {
+ class AutomationControl;
+}
namespace MIDI {
class Port;
- class Parser;
}
namespace Mackie {
class Surface;
+ class Control;
+ class SurfacePort;
+ class Button;
}
/**
up the relevant Strip in Surface. Then the state is retrieved from
the Route and encoded as the correct midi message.
*/
-class MackieControlProtocol
-: public ARDOUR::ControlProtocol
-, public Mackie::MackieButtonHandler
+
+struct MackieControlUIRequest : public BaseUI::BaseRequestObject {
+public:
+ MackieControlUIRequest () {}
+ ~MackieControlUIRequest () {}
+};
+
+class MackieControlProtocol
+ : public ARDOUR::ControlProtocol
+ , public AbstractUI<MackieControlUIRequest>
{
public:
- MackieControlProtocol( ARDOUR::Session & );
+ static const int MODIFIER_OPTION;
+ static const int MODIFIER_CONTROL;
+ static const int MODIFIER_SHIFT;
+ static const int MODIFIER_CMDALT;
+
+ enum ViewMode {
+ Mixer,
+ Dynamics,
+ EQ,
+ Loop,
+ AudioTracks,
+ MidiTracks,
+ Busses,
+ Sends,
+ Plugins,
+ };
+
+ enum FlipMode {
+ Normal, /* fader controls primary, vpot controls secondary */
+ Mirror, /* fader + vpot control secondary */
+ Swap, /* fader controls secondary, vpot controls primary */
+ Zero, /* fader controls primary, but doesn't move, vpot controls secondary */
+ };
+
+ MackieControlProtocol(ARDOUR::Session &);
virtual ~MackieControlProtocol();
+ static MackieControlProtocol* instance() { return _instance; }
+
+ const Mackie::DeviceInfo& device_info() const { return _device_info; }
+ Mackie::DeviceProfile& device_profile() { return _device_profile; }
+
int set_active (bool yn);
+ void set_device (const std::string&, bool allow_activation = true);
+ void set_profile (const std::string&);
+
+ bool flip_mode () const { return _flip_mode; }
+ ViewMode view_mode () const { return _view_mode; }
+ bool zoom_mode () const { return _zoom_mode; }
+ bool metering_active () const { return _metering_active; }
+
+ void set_view_mode (ViewMode);
+ void set_flip_mode (bool);
XMLNode& get_state ();
- int set_state (const XMLNode&);
+ int set_state (const XMLNode&, int version);
static bool probe();
- Mackie::Surface & surface();
-
- // control events
- void handle_control_event( Mackie::SurfacePort & port, Mackie::Control & control, const Mackie::ControlState & state );
-
- // strip/route related stuff
- public:
- /// Signal handler for Route::solo
- void notify_solo_changed( Mackie::RouteSignal * );
- /// Signal handler for Route::mute
- void notify_mute_changed( Mackie::RouteSignal * );
- /// Signal handler for Route::record_enable_changed
- void notify_record_enable_changed( Mackie::RouteSignal * );
- /// Signal handler for Route::gain_changed ( from IO )
- void notify_gain_changed( Mackie::RouteSignal * );
- /// Signal handler for Route::name_change
- void notify_name_changed( void *, Mackie::RouteSignal * );
- /// Signal handler from Panner::Change
- void notify_panner_changed( Mackie::RouteSignal * );
- /// Signal handler for new routes added
- void notify_route_added( ARDOUR::Session::RouteList & );
+ typedef std::list<boost::shared_ptr<Mackie::Surface> > Surfaces;
+ Surfaces surfaces;
+ std::list<boost::shared_ptr<ARDOUR::Bundle> > bundles ();
+
+ void set_master_on_surface_strip (uint32_t surface, uint32_t strip);
+ void set_monitor_on_surface_strip (uint32_t surface, uint32_t strip);
+
+ uint32_t n_strips (bool with_locked_strips = true) const;
+
+ bool has_editor () const { return true; }
+ void* get_gui () const;
+ void tear_down_gui ();
+
+ void handle_button_event (Mackie::Surface&, Mackie::Button& button, Mackie::ButtonState);
+
+ void notify_route_added (ARDOUR::RouteList &);
void notify_remote_id_changed();
/// rebuild the current bank. Called on route added/removed and
- /// remote id changed.
+ /// remote id changed.
void refresh_current_bank();
- // global buttons (ie button not part of strips)
- public:
- // button-related signals
+ // button-related signals
void notify_record_state_changed();
- void notify_transport_state_changed();
- // mainly to pick up punch-in and punch-out
- void notify_parameter_changed( const char * );
- void notify_solo_active_changed( bool );
-
- // this is called to generate the midi to send in response to
- // a button press.
- void update_led( Mackie::Button & button, Mackie::LedState );
-
- // calls update_led, but looks up the button by name
- void update_global_button( const std::string & name, Mackie::LedState );
+ void notify_transport_state_changed();
+ void notify_loop_state_changed();
+ void notify_metering_state_changed();
+ // mainly to pick up punch-in and punch-out
+ void notify_parameter_changed(std::string const &);
+ void notify_solo_active_changed(bool);
+
+ /// Turn timecode on and beats off, or vice versa, depending
+ /// on state of _timecode_type
+ void update_timecode_beats_led();
+
+ /// this is called to generate the midi to send in response to a button press.
+ void update_led(Mackie::Surface&, Mackie::Button & button, Mackie::LedState);
- // transport button handler methods from MackieButtonHandler
- virtual Mackie::LedState rewind_press( Mackie::Button & );
- virtual Mackie::LedState rewind_release( Mackie::Button & );
-
- virtual Mackie::LedState ffwd_press( Mackie::Button & );
- virtual Mackie::LedState ffwd_release( Mackie::Button & );
-
- virtual Mackie::LedState stop_press( Mackie::Button & );
- virtual Mackie::LedState stop_release( Mackie::Button & );
-
- virtual Mackie::LedState play_press( Mackie::Button & );
- virtual Mackie::LedState play_release( Mackie::Button & );
-
- virtual Mackie::LedState record_press( Mackie::Button & );
- virtual Mackie::LedState record_release( Mackie::Button & );
-
- virtual Mackie::LedState loop_press( Mackie::Button & );
- virtual Mackie::LedState loop_release( Mackie::Button & );
+ void update_global_button (int id, Mackie::LedState);
+ void update_global_led (int id, Mackie::LedState);
- virtual Mackie::LedState punch_in_press( Mackie::Button & );
- virtual Mackie::LedState punch_in_release( Mackie::Button & );
+ ARDOUR::Session & get_session() { return *session; }
+ framepos_t transport_frame() const;
- virtual Mackie::LedState punch_out_press( Mackie::Button & );
- virtual Mackie::LedState punch_out_release( Mackie::Button & );
+ int modifier_state() const { return _modifier_state; }
- virtual Mackie::LedState home_press( Mackie::Button & );
- virtual Mackie::LedState home_release( Mackie::Button & );
+ typedef std::list<boost::shared_ptr<ARDOUR::AutomationControl> > ControlList;
- virtual Mackie::LedState end_press( Mackie::Button & );
- virtual Mackie::LedState end_release( Mackie::Button & );
+ void add_down_button (ARDOUR::AutomationType, int surface, int strip);
+ void remove_down_button (ARDOUR::AutomationType, int surface, int strip);
+ ControlList down_controls (ARDOUR::AutomationType);
- // bank switching button handler methods from MackieButtonHandler
- virtual Mackie::LedState left_press( Mackie::Button & );
- virtual Mackie::LedState left_release( Mackie::Button & );
+ void add_down_select_button (int surface, int strip);
+ void remove_down_select_button (int surface, int strip);
+ void select_range ();
- virtual Mackie::LedState right_press( Mackie::Button & );
- virtual Mackie::LedState right_release( Mackie::Button & );
+ int16_t ipmidi_base() const { return _ipmidi_base; }
+ void set_ipmidi_base (int16_t);
- virtual Mackie::LedState channel_left_press( Mackie::Button & );
- virtual Mackie::LedState channel_left_release( Mackie::Button & );
-
- virtual Mackie::LedState channel_right_press( Mackie::Button & );
- virtual Mackie::LedState channel_right_release( Mackie::Button & );
+ void midi_connectivity_established ();
protected:
- // create instances of MackiePort, depending on what's found in ardour.rc
- void create_ports();
-
// shut down the surface
void close();
- // create the Surface object, with the correct number
- // of strips for the currently connected ports and
- // hook up the control event notification
- void initialize_surface();
-
// This sets up the notifications and sets the
- // controls to the correct values
- void update_surface();
-
- // connects global (not strip) signals from the Session to here
- // so the surface can be notified of changes from the other UIs.
- void connect_session_signals();
-
- // set all controls to their zero position
+ // controls to the correct values
+ void update_surfaces();
+
+ // connects global (not strip) signals from the Session to here
+ // so the surface can be notified of changes from the other UIs.
+ void connect_session_signals();
+
+ // set all controls to their zero position
void zero_all();
/**
- Fetch the set of routes to be considered for control by the
- surface. Excluding master, hidden and control routes, and inactive routes
+ Fetch the set of routes to be considered for control by the
+ surface. Excluding master, hidden and control routes, and inactive routes
*/
typedef std::vector<boost::shared_ptr<ARDOUR::Route> > Sorted;
Sorted get_sorted_routes();
- // bank switching
- void switch_banks( int initial );
- void prev_track();
- void next_track();
+ // bank switching
+ void switch_banks (uint32_t first_remote_id, bool force = false);
+ void prev_track ();
+ void next_track ();
- // delete all RouteSignal objects connecting Routes to Strips
- void clear_route_signals();
-
- /// This is the main MCU port, ie not an extender port
- const Mackie::MackiePort & mcu_port() const;
- Mackie::MackiePort & mcu_port();
-
- typedef std::vector<Mackie::RouteSignal*> RouteSignals;
- RouteSignals route_signals;
-
- // return which of the ports a particular route_table
- // index belongs to
- Mackie::MackiePort & port_for_id( uint32_t index );
+ // also called from poll_automation to update timecode display
+ void update_timecode_display();
- /**
- Handle a button press for the control and return whether
- the corresponding light should be on or off.
- */
- bool handle_strip_button( Mackie::Control &, Mackie::ButtonState, boost::shared_ptr<ARDOUR::Route> );
-
- // Polling midi port(s) for incoming messages
- static void* _monitor_work (void* arg);
- void* monitor_work ();
- /// rebuild the set of ports for this surface
- void update_ports();
- /// Returns true if there is pending data, false otherwise
- bool poll_ports();
- /// Trigger the MIDI::Parser
- void read_ports();
-
- void add_port( MIDI::Port &, int number );
-
- /// read automation data from the currently active routes and send to surface
- void poll_automation();
+ std::string format_bbt_timecode (ARDOUR::framepos_t now_frame);
+ std::string format_timecode_timecode (ARDOUR::framepos_t now_frame);
- // called from poll_automation to figure out which automations need to be sent
- void update_automation( Mackie::RouteSignal & );
+ void do_request (MackieControlUIRequest*);
+ int stop ();
- /// notification from the MackiePorts that their status has changed
- void handle_port_changed( Mackie::SurfacePort *, bool active );
-
- /**
- notification that the port is about to start it's init sequence.
- We must make sure that before this exits, the port is being polled
- for new data.
- */
- void handle_port_init( Mackie::SurfacePort * );
-
- boost::shared_ptr<ARDOUR::Route> master_route();
- Mackie::Strip & master_strip();
+ void thread_init ();
+
+ bool route_is_locked_to_strip (boost::shared_ptr<ARDOUR::Route>) const;
private:
- boost::shared_ptr<Mackie::RouteSignal> master_route_signal;
-
- static const char * default_port_name;
-
- /// The Midi port(s) connected to the units
- typedef vector<Mackie::MackiePort*> MackiePorts;
- MackiePorts _ports;
-
- // the thread that polls the ports for incoming midi data
- pthread_t thread;
-
- /// The initial remote_id of the currently switched in bank.
- uint32_t _current_initial_bank;
-
- /// protects the port list, and polling structures
- Glib::Mutex update_mutex;
-
- /// Protects set_active, and allows waiting on the poll thread
- Glib::Cond update_cond;
- // because sigc::trackable doesn't seem to be working
- std::vector<sigc::connection> _connections;
- std::back_insert_iterator<std::vector<sigc::connection> > connections_back;
+ struct ButtonHandlers {
+ Mackie::LedState (MackieControlProtocol::*press) (Mackie::Button&);
+ Mackie::LedState (MackieControlProtocol::*release) (Mackie::Button&);
+
+ ButtonHandlers (Mackie::LedState (MackieControlProtocol::*p) (Mackie::Button&),
+ Mackie::LedState (MackieControlProtocol::*r) (Mackie::Button&))
+ : press (p)
+ , release (r) {}
+ };
- /// The representation of the physical controls on the surface.
- Mackie::Surface * _surface;
-
- /// If a port is opened or closed, this will be
- /// true until the port configuration is updated;
- bool _ports_changed;
+ typedef std::map<Mackie::Button::ID,ButtonHandlers> ButtonMap;
+ typedef std::list<GSource*> PortSources;
- struct pollfd * pfd;
- int nfds;
+ static MackieControlProtocol* _instance;
+
+ Mackie::DeviceInfo _device_info;
+ Mackie::DeviceProfile _device_profile;
+ sigc::connection periodic_connection;
+ uint32_t _current_initial_bank;
+ PBD::ScopedConnectionList audio_engine_connections;
+ PBD::ScopedConnectionList session_connections;
+ PBD::ScopedConnectionList port_connections;
+ PBD::ScopedConnectionList route_connections;
+ PBD::ScopedConnectionList gui_connections;
+ bool _transport_previously_rolling;
+ // timer for two quick marker left presses
+ Mackie::Timer _frm_left_last;
+ // last written timecode string
+ std::string _timecode_last;
+ // Which timecode are we displaying? BBT or Timecode
+ ARDOUR::AnyTime::Type _timecode_type;
+ // Bundle to represent our input ports
+ boost::shared_ptr<ARDOUR::Bundle> _input_bundle;
+ // Bundle to represent our output ports
+ boost::shared_ptr<ARDOUR::Bundle> _output_bundle;
+ void* _gui;
+ bool _zoom_mode;
+ bool _scrub_mode;
+ bool _flip_mode;
+ ViewMode _view_mode;
+ int _current_selected_track;
+ int _modifier_state;
+ PortSources port_sources;
+ ButtonMap button_map;
+ int16_t _ipmidi_base;
+ bool needs_ipmidi_restart;
+ bool _metering_active;
+
+ ARDOUR::RouteNotificationList _last_selected_routes;
+
+ void create_surfaces ();
+ bool periodic();
+ void build_gui ();
+ bool midi_input_handler (Glib::IOCondition ioc, MIDI::Port* port);
+ void clear_ports ();
+ void force_special_route_to_strip (boost::shared_ptr<ARDOUR::Route> r, uint32_t surface, uint32_t strip_number);
+ void build_button_map ();
+ void gui_track_selection_changed (ARDOUR::RouteNotificationListPtr, bool save_list);
+ void _gui_track_selection_changed (ARDOUR::RouteNotificationList*, bool save_list);
+ void ipmidi_restart ();
+
+ /* BUTTON HANDLING */
+
+ typedef std::set<uint32_t> DownButtonList;
+ typedef std::map<ARDOUR::AutomationType,DownButtonList> DownButtonMap;
+ DownButtonMap _down_buttons;
+ DownButtonList _down_select_buttons;
+
+ void pull_route_range (DownButtonList&, ARDOUR::RouteList&);
+
+ /* implemented button handlers */
+ Mackie::LedState frm_left_press(Mackie::Button &);
+ Mackie::LedState frm_left_release(Mackie::Button &);
+ Mackie::LedState frm_right_press(Mackie::Button &);
+ Mackie::LedState frm_right_release(Mackie::Button &);
+ Mackie::LedState stop_press(Mackie::Button &);
+ Mackie::LedState stop_release(Mackie::Button &);
+ Mackie::LedState play_press(Mackie::Button &);
+ Mackie::LedState play_release(Mackie::Button &);
+ Mackie::LedState record_press(Mackie::Button &);
+ Mackie::LedState record_release(Mackie::Button &);
+ Mackie::LedState loop_press(Mackie::Button &);
+ Mackie::LedState loop_release(Mackie::Button &);
+ Mackie::LedState punch_in_press(Mackie::Button &);
+ Mackie::LedState punch_in_release(Mackie::Button &);
+ Mackie::LedState punch_out_press(Mackie::Button &);
+ Mackie::LedState punch_out_release(Mackie::Button &);
+ Mackie::LedState home_press(Mackie::Button &);
+ Mackie::LedState home_release(Mackie::Button &);
+ Mackie::LedState end_press(Mackie::Button &);
+ Mackie::LedState end_release(Mackie::Button &);
+ Mackie::LedState rewind_press(Mackie::Button & button);
+ Mackie::LedState rewind_release(Mackie::Button & button);
+ Mackie::LedState ffwd_press(Mackie::Button & button);
+ Mackie::LedState ffwd_release(Mackie::Button & button);
+ Mackie::LedState cursor_up_press (Mackie::Button &);
+ Mackie::LedState cursor_up_release (Mackie::Button &);
+ Mackie::LedState cursor_down_press (Mackie::Button &);
+ Mackie::LedState cursor_down_release (Mackie::Button &);
+ Mackie::LedState cursor_left_press (Mackie::Button &);
+ Mackie::LedState cursor_left_release (Mackie::Button &);
+ Mackie::LedState cursor_right_press (Mackie::Button &);
+ Mackie::LedState cursor_right_release (Mackie::Button &);
+ Mackie::LedState left_press(Mackie::Button &);
+ Mackie::LedState left_release(Mackie::Button &);
+ Mackie::LedState right_press(Mackie::Button &);
+ Mackie::LedState right_release(Mackie::Button &);
+ Mackie::LedState channel_left_press(Mackie::Button &);
+ Mackie::LedState channel_left_release(Mackie::Button &);
+ Mackie::LedState channel_right_press(Mackie::Button &);
+ Mackie::LedState channel_right_release(Mackie::Button &);
+ Mackie::LedState clicking_press(Mackie::Button &);
+ Mackie::LedState clicking_release(Mackie::Button &);
+ Mackie::LedState global_solo_press(Mackie::Button &);
+ Mackie::LedState global_solo_release(Mackie::Button &);
+ Mackie::LedState marker_press(Mackie::Button &);
+ Mackie::LedState marker_release(Mackie::Button &);
+ Mackie::LedState save_press(Mackie::Button &);
+ Mackie::LedState save_release(Mackie::Button &);
+ Mackie::LedState timecode_beats_press(Mackie::Button &);
+ Mackie::LedState timecode_beats_release(Mackie::Button &);
+ Mackie::LedState zoom_press(Mackie::Button &);
+ Mackie::LedState zoom_release(Mackie::Button &);
+ Mackie::LedState scrub_press(Mackie::Button &);
+ Mackie::LedState scrub_release(Mackie::Button &);
+ Mackie::LedState undo_press (Mackie::Button &);
+ Mackie::LedState undo_release (Mackie::Button &);
+ Mackie::LedState redo_press (Mackie::Button &);
+ Mackie::LedState redo_release (Mackie::Button &);
+ Mackie::LedState shift_press (Mackie::Button &);
+ Mackie::LedState shift_release (Mackie::Button &);
+ Mackie::LedState option_press (Mackie::Button &);
+ Mackie::LedState option_release (Mackie::Button &);
+ Mackie::LedState control_press (Mackie::Button &);
+ Mackie::LedState control_release (Mackie::Button &);
+ Mackie::LedState cmd_alt_press (Mackie::Button &);
+ Mackie::LedState cmd_alt_release (Mackie::Button &);
+
+ Mackie::LedState io_press (Mackie::Button &);
+ Mackie::LedState io_release (Mackie::Button &);
+ Mackie::LedState sends_press (Mackie::Button &);
+ Mackie::LedState sends_release (Mackie::Button &);
+ Mackie::LedState pan_press (Mackie::Button &);
+ Mackie::LedState pan_release (Mackie::Button &);
+ Mackie::LedState plugin_press (Mackie::Button &);
+ Mackie::LedState plugin_release (Mackie::Button &);
+ Mackie::LedState eq_press (Mackie::Button &);
+ Mackie::LedState eq_release (Mackie::Button &);
+ Mackie::LedState dyn_press (Mackie::Button &);
+ Mackie::LedState dyn_release (Mackie::Button &);
+ Mackie::LedState flip_press (Mackie::Button &);
+ Mackie::LedState flip_release (Mackie::Button &);
+ Mackie::LedState edit_press (Mackie::Button &);
+ Mackie::LedState edit_release (Mackie::Button &);
+ Mackie::LedState name_value_press (Mackie::Button &);
+ Mackie::LedState name_value_release (Mackie::Button &);
+ Mackie::LedState F1_press (Mackie::Button &);
+ Mackie::LedState F1_release (Mackie::Button &);
+ Mackie::LedState F2_press (Mackie::Button &);
+ Mackie::LedState F2_release (Mackie::Button &);
+ Mackie::LedState F3_press (Mackie::Button &);
+ Mackie::LedState F3_release (Mackie::Button &);
+ Mackie::LedState F4_press (Mackie::Button &);
+ Mackie::LedState F4_release (Mackie::Button &);
+ Mackie::LedState F5_press (Mackie::Button &);
+ Mackie::LedState F5_release (Mackie::Button &);
+ Mackie::LedState F6_press (Mackie::Button &);
+ Mackie::LedState F6_release (Mackie::Button &);
+ Mackie::LedState F7_press (Mackie::Button &);
+ Mackie::LedState F7_release (Mackie::Button &);
+ Mackie::LedState F8_press (Mackie::Button &);
+ Mackie::LedState F8_release (Mackie::Button &);
+ Mackie::LedState F9_press (Mackie::Button &);
+ Mackie::LedState F9_release (Mackie::Button &);
+ Mackie::LedState F10_press (Mackie::Button &);
+ Mackie::LedState F10_release (Mackie::Button &);
+ Mackie::LedState F11_press (Mackie::Button &);
+ Mackie::LedState F11_release (Mackie::Button &);
+ Mackie::LedState F12_press (Mackie::Button &);
+ Mackie::LedState F12_release (Mackie::Button &);
+ Mackie::LedState F13_press (Mackie::Button &);
+ Mackie::LedState F13_release (Mackie::Button &);
+ Mackie::LedState F14_press (Mackie::Button &);
+ Mackie::LedState F14_release (Mackie::Button &);
+ Mackie::LedState F15_press (Mackie::Button &);
+ Mackie::LedState F15_release (Mackie::Button &);
+ Mackie::LedState F16_press (Mackie::Button &);
+ Mackie::LedState F16_release (Mackie::Button &);
+ Mackie::LedState on_press (Mackie::Button &);
+ Mackie::LedState on_release (Mackie::Button &);
+ Mackie::LedState rec_ready_press (Mackie::Button &);
+ Mackie::LedState rec_ready_release (Mackie::Button &);
+ Mackie::LedState touch_press (Mackie::Button &);
+ Mackie::LedState touch_release (Mackie::Button &);
+ Mackie::LedState enter_press (Mackie::Button &);
+ Mackie::LedState enter_release (Mackie::Button &);
+ Mackie::LedState cancel_press (Mackie::Button &);
+ Mackie::LedState cancel_release (Mackie::Button &);
+ Mackie::LedState mixer_press (Mackie::Button &);
+ Mackie::LedState mixer_release (Mackie::Button &);
+ Mackie::LedState user_a_press (Mackie::Button &);
+ Mackie::LedState user_a_release (Mackie::Button &);
+ Mackie::LedState user_b_press (Mackie::Button &);
+ Mackie::LedState user_b_release (Mackie::Button &);
+ Mackie::LedState fader_touch_press (Mackie::Button &);
+ Mackie::LedState fader_touch_release (Mackie::Button &);
+
+ Mackie::LedState snapshot_press (Mackie::Button&);
+ Mackie::LedState snapshot_release (Mackie::Button&);
+ Mackie::LedState read_press (Mackie::Button&);
+ Mackie::LedState read_release (Mackie::Button&);
+ Mackie::LedState write_press (Mackie::Button&);
+ Mackie::LedState write_release (Mackie::Button&);
+ Mackie::LedState fdrgroup_press (Mackie::Button&);
+ Mackie::LedState fdrgroup_release (Mackie::Button&);
+ Mackie::LedState clearsolo_press (Mackie::Button&);
+ Mackie::LedState clearsolo_release (Mackie::Button&);
+ Mackie::LedState track_press (Mackie::Button&);
+ Mackie::LedState track_release (Mackie::Button&);
+ Mackie::LedState send_press (Mackie::Button&);
+ Mackie::LedState send_release (Mackie::Button&);
+ Mackie::LedState miditracks_press (Mackie::Button&);
+ Mackie::LedState miditracks_release (Mackie::Button&);
+ Mackie::LedState inputs_press (Mackie::Button&);
+ Mackie::LedState inputs_release (Mackie::Button&);
+ Mackie::LedState audiotracks_press (Mackie::Button&);
+ Mackie::LedState audiotracks_release (Mackie::Button&);
+ Mackie::LedState audioinstruments_press (Mackie::Button&);
+ Mackie::LedState audioinstruments_release (Mackie::Button&);
+ Mackie::LedState aux_press (Mackie::Button&);
+ Mackie::LedState aux_release (Mackie::Button&);
+ Mackie::LedState busses_press (Mackie::Button&);
+ Mackie::LedState busses_release (Mackie::Button&);
+ Mackie::LedState outputs_press (Mackie::Button&);
+ Mackie::LedState outputs_release (Mackie::Button&);
+ Mackie::LedState user_press (Mackie::Button&);
+ Mackie::LedState user_release (Mackie::Button&);
+ Mackie::LedState trim_press (Mackie::Button&);
+ Mackie::LedState trim_release (Mackie::Button&);
+ Mackie::LedState latch_press (Mackie::Button&);
+ Mackie::LedState latch_release (Mackie::Button&);
+ Mackie::LedState grp_press (Mackie::Button&);
+ Mackie::LedState grp_release (Mackie::Button&);
+ Mackie::LedState nudge_press (Mackie::Button&);
+ Mackie::LedState nudge_release (Mackie::Button&);
+ Mackie::LedState drop_press (Mackie::Button&);
+ Mackie::LedState drop_release (Mackie::Button&);
+ Mackie::LedState replace_press (Mackie::Button&);
+ Mackie::LedState replace_release (Mackie::Button&);
+ Mackie::LedState click_press (Mackie::Button&);
+ Mackie::LedState click_release (Mackie::Button&);
+ Mackie::LedState view_press (Mackie::Button&);
+ Mackie::LedState view_release (Mackie::Button&);
};
+
+
#endif // ardour_mackie_control_protocol_h