-#include "surface.h"
-
#include <sstream>
#include <iomanip>
#include <iostream>
+#include <cstdio>
+
+#include "ardour/debug.h"
+
+#include "control_group.h"
+#include "surface_port.h"
+#include "surface.h"
+#include "strip.h"
+
+#include "strip.h"
+#include "button.h"
+#include "led.h"
+#include "ledring.h"
+#include "pot.h"
+#include "fader.h"
+#include "jog.h"
+#include "meter.h"
using namespace std;
+using namespace PBD;
using namespace Mackie;
-Surface::Surface( uint32_t max_strips, uint32_t unit_strips )
-: _max_strips( max_strips ), _unit_strips( unit_strips )
+Surface::Surface (uint32_t max_strips, uint32_t unit_strips)
+ : _max_strips (max_strips)
+ , _unit_strips( unit_strips )
{
}
-void Surface::init()
+void Surface::init ()
{
-#ifdef DEBUG
- cout << "Surface::init" << endl;
-#endif
- init_controls();
- init_strips( _max_strips, _unit_strips );
-#ifdef DEBUG
- cout << "Surface::init finish" << endl;
-#endif
+ DEBUG_TRACE (DEBUG::MackieControl, "Surface::init\n");
+
+ strips.resize (_max_strips);
+ init_controls ();
+ init_strips ();
+
+ DEBUG_TRACE (DEBUG::MackieControl, "Surface::init finish\n");
}
-Surface::~Surface()
+Surface::~Surface ()
{
// delete groups
- for( Groups::iterator it = groups.begin(); it != groups.end(); ++it )
- {
+ for (Groups::iterator it = groups.begin(); it != groups.end(); ++it) {
delete it->second;
}
// delete controls
- for( Controls::iterator it = controls.begin(); it != controls.end(); ++it )
- {
+ for (Controls::iterator it = controls.begin(); it != controls.end(); ++it) {
delete *it;
}
}
-// Mackie-specific, because of multiple devices on separate ports
-// add the strips from 9..max_strips
-// unit_strips is the number of strips for additional units.
-void Surface::init_strips( uint32_t max_strips, uint32_t unit_strips )
+static GlobalControlDefinition mackie_global_controls[] = {
+ { "jog", 0x3c, Jog::factory, "none" },
+ { "external", 0x2e, Pot::factory, "none" },
+ { "io", 0x28, Button::factory, "assignment" },
+ { "sends", 0x29, Button::factory, "assignment" },
+ { "pan", 0x2a, Button::factory, "assignment" },
+ { "plugin", 0x2b, Button::factory, "assignment" },
+ { "eq", 0x2c, Button::factory, "assignment" },
+ { "dyn", 0x2d, Button::factory, "assignment" },
+ { "left", 0x2e, Button::factory, "bank" },
+ { "right", 0x2f, Button::factory, "bank" },
+ { "channel_left", 0x30, Button::factory, "bank" },
+ { "channel_right", 0x31, Button::factory, "bank" },
+ { "flip", 0x32, Button::factory, "none" },
+ { "edit", 0x33, Button::factory, "none" },
+ { "name_value", 0x34, Button::factory, "display" },
+ { "timecode_beats", 0x35, Button::factory, "display" },
+ { "F1", 0x36, Button::factory, "none" },
+ { "F2", 0x37, Button::factory, "none" },
+ { "F3", 0x38, Button::factory, "none" },
+ { "F4", 0x39, Button::factory, "none" },
+ { "F5", 0x3a, Button::factory, "none" },
+ { "F6", 0x3b, Button::factory, "none" },
+ { "F7", 0x3c, Button::factory, "none" },
+ { "F8", 0x3d, Button::factory, "none" },
+ { "F9", 0x3e, Button::factory, "none" },
+ { "F10", 0x3f, Button::factory, "none" },
+ { "F11", 0x40, Button::factory, "none" },
+ { "F12", 0x41, Button::factory, "none" },
+ { "F13", 0x42, Button::factory, "none" },
+ { "F14", 0x43, Button::factory, "none" },
+ { "F15", 0x44, Button::factory, "none" },
+ { "F16", 0x45, Button::factory, "none" },
+ { "shift", 0x46, Button::factory, "modifiers" },
+ { "option", 0x47, Button::factory, "modifiers" },
+ { "control", 0x48, Button::factory, "modifiers" },
+ { "cmd_alt", 0x49, Button::factory, "modifiers" },
+ { "on", 0x4a, Button::factory, "automation" },
+ { "rec_ready", 0x4b, Button::factory, "automation" },
+ { "undo", 0x4c, Button::factory, "functions" },
+ { "snapshot", 0x4d, Button::factory, "automation" },
+ { "touch", 0x4e, Button::factory, "automation" },
+ { "redo", 0x4f, Button::factory, "functions" },
+ { "marker", 0x50, Button::factory, "functions" },
+ { "enter", 0x51, Button::factory, "functions" },
+ { "cancel", 0x52, Button::factory, "functions" },
+ { "mixer", 0x53, Button::factory, "functions" },
+ { "frm_left", 0x54, Button::factory, "transport" },
+ { "frm_right", 0x55, Button::factory, "transport" },
+ { "loop", 0x56, Button::factory, "transport" },
+ { "punch_in", 0x57, Button::factory, "transport" },
+ { "punch_out", 0x58, Button::factory, "transport" },
+ { "home", 0x59, Button::factory, "transport" },
+ { "end", 0x5a, Button::factory, "transport" },
+ { "rewind", 0x5b, Button::factory, "transport" },
+ { "ffwd", 0x5c, Button::factory, "transport" },
+ { "stop", 0x5d, Button::factory, "transport" },
+ { "play", 0x5e, Button::factory, "transport" },
+ { "record", 0x5f, Button::factory, "transport" },
+ { "cursor_up", 0x60, Button::factory, "cursor" },
+ { "cursor_down", 0x61, Button::factory, "cursor" },
+ { "cursor_left", 0x62, Button::factory, "cursor" },
+ { "cursor_right", 0x63, Button::factory, "cursor" },
+ { "zoom", 0x64, Button::factory, "none" },
+ { "scrub", 0x65, Button::factory, "none" },
+ { "user_a", 0x66, Button::factory, "user" },
+ { "user_b", 0x67, Button::factory, "user" },
+ { "fader_touch", 0x70, Led::factory, "master" },
+ { "timecode", 0x71, Led::factory, "none" },
+ { "beats", 0x72, Led::factory, "none" },
+ { "solo", 0x73, Led::factory, "none" },
+ { "relay_click", 0x73, Led::factory, "none" },
+ { "", 0, Button::factory, "" }
+};
+
+void
+Surface::init_controls()
+{
+ Group* group;
+
+ groups["assignment"] = new Group ("assignment");
+ groups["automation"] = new Group ("automation");
+ groups["bank"] = new Group ("bank");
+ groups["cursor"] = new Group ("cursor");
+ groups["display"] = new Group ("display");
+ groups["functions"] = new Group ("functions");
+ groups["modifiers"] = new Group ("modifiers");
+ groups["none"] = new Group ("none");
+ groups["transport"] = new Group ("transport");
+ groups["user"] = new Group ("user");
+
+ group = new MasterStrip ("master", 0);
+ groups["master"] = group;
+ strips[0] = dynamic_cast<Strip*> (group);
+
+ for (uint32_t n = 0; mackie_global_controls[n].name[0]; ++n) {
+ group = groups[mackie_global_controls[n].group_name];
+ Control* control = mackie_global_controls[n].factory (*this, mackie_global_controls[n].id, 1, mackie_global_controls[n].name, *group);
+ controls_by_name[mackie_global_controls[n].name] = control;
+ group->add (*control);
+ }
+}
+
+static StripControlDefinition mackie_strip_controls[] = {
+ { "gain", Control::fader_base_id, Fader::factory, },
+ { "vpot", Control::pot_base_id, Pot::factory, },
+ { "recenable", Control::recenable_button_base_id, Button::factory, },
+ { "solo", Control::solo_button_base_id, Button::factory, },
+ { "mute", Control::mute_button_base_id, Button::factory, },
+ { "select", Control::select_button_base_id, Button::factory, },
+ { "vselect", Control::vselect_button_base_id, Button::factory, },
+ { "fader_touch", Control::fader_touch_button_base_id, Button::factory, },
+ { "meter", 0, Meter::factory, },
+ { "", 0, Button::factory, }
+};
+
+void
+Surface::init_strips ()
{
- if ( strips.size() < max_strips )
- {
- uint32_t const old_size = strips.size();
- strips.resize (max_strips);
- for (uint32_t i = old_size; i < max_strips; ++i) {
- // because I can't find itoa
- ostringstream os;
- os << "strip_" << i + 1;
- string name = os.str();
-
- // shallow copy existing strip
- // which works because the controls
- // have the same ids across units
- // TODO this needs to be a deep copy because
- // controls hold state now - in_use
- Strip * strip = new Strip( *strips[i % unit_strips] );
-
- // update the relevant values
- strip->index( i );
- strip->name( name );
-
- // add to data structures
- groups[name] = strip;
- strips[i] = strip;
- }
+ for (uint32_t i = 0; i < _max_strips; ++i) {
+
+ char name[32];
+
+ uint32_t unit_index = i % _unit_strips;
+
+ snprintf (name, sizeof (name), "strip_%d", unit_index+1);
+
+ cerr << "Register strip " << i << " unit index " << unit_index << endl;
+
+ Strip* strip = new Strip (*this, name, i/8, i, unit_index, mackie_strip_controls);
+
+ groups[name] = strip;
+ strips[i] = strip;
}
}
+