#define _CPP_VECTOR 1
#endif
+#ifdef __cplusplus
#include <vector>
+#endif
+
#include <math.h>
#include <float.h>
#include <direct.h>
#include <ardourext/float_cast.h>
// 'std::isnan()' is not available in MSVC. Assume '_isnan(double)'
-#define isnan(val) (bool)_isnan((double)val)
+#define isnan(val) _isnan((double)val)
// 'std::isinf()' is not available in MSVC. Assume '!_finite(double)'
-#define isinf(val) !((bool)_finite((double)val))
+#define isinf(val) !_finite((double)val)
// 'INFINITY' is not defined in MSVC. Assume 'HUGE_VAL'
#ifndef INFINITY
// throw()
#ifndef __THROW
+#ifdef __cplusplus
#define __THROW throw()
+#else
+#define __THROW
+#endif
#endif
// round().... Unlike Linux, Windows doesn't seem to support the
// Fortunately, 'round to nearest' seems to be the default action
// under Linux, so let's copy that until we find out otherwise.
#define rint(value) round(value)
-#define round(value) floor((value) + 0.5)
+#if !defined(PBD_API) || defined(PBD_IS_IN_WIN_STATIC_LIB)
+extern double round(double x);
+#endif
// System V compatibility
typedef unsigned short ushort;
#endif /* NO_OLDNAMES */
#endif /* _MODE_T_ */
+// int64 abs()
+#ifdef __cplusplus // Normal 'C' doesn't permit over-ridden functions !!
+inline uint64_t abs(int64_t val)
+{
+ if (val < 0)
+ return val * (-1);
+ else
+ return val;
+}
+#endif
+
// fmin() and fmax()
#define fmin(a, b) min((double)a, (double)b)
#define fmax(a, b) max((double)a, (double)b)
// #include the main headers for Ardour MSVC
+#ifdef __cplusplus
#if defined(BUILDING_PBD) || defined(PBD_IS_IN_WIN_STATIC_LIB)
#include <pbd/msvc_pbd.h>
#endif
#if defined(BUILDING_RUBBERBAND) || defined(RUBBERBAND_IS_IN_WIN_STATIC_LIB)
#include <rubberband/msvc_rubberband.h>
#endif
+#endif // __cplusplus
#endif /* __ardour_msvc_extensions_h__ */