</PatchBank>
</ChannelNameSet>
<NoteNameList Name="Factory Drums Notes">
- <!-- Below are the FACTORY note assignments for the drums. The notes for CV1/23 (Ch2/3) range from 36-72.
+ <!-- Below are the FACTORY note assignments for the drums. The notes for CV1/23 (Ch2/3) range from 36-72.
Unlike on the Tanzbar itself -where only no/mid/high Accent is available- via midi, note velocity is recognized, too.
Noteworthy, from the manual:
"Tanzbar has to be set to MANUAL TRIGGER MODE (Rec/ManTrg LED green) to work as a drum sound expander."
<Note Number="42" Name="HH"/>
<Note Number="43" Name="CL"/>
<Note Number="44" Name="CP"/>
- <Note Number="45" Name="LT"/>
- <Note Number="45" Name="LC"/>
- <Note Number="46" Name="MT"/>
- <Note Number="46" Name="MC"/>
- <Note Number="47" Name="HT"/>
- <Note Number="47" Name="HC"/>
+ <Note Number="45" Name="LTC"/>
+ <Note Number="46" Name="MTC"/>
+ <Note Number="47" Name="HTC"/>
<Note Number="48" Name="CB"/>
<Note Number="49" Name="MA"/>
</NoteNameList>
<NoteNameList Name="Custom Drums Notes">
- <!--Below are the author's CUSTOM MIDI note assignments for the drums. The notes for CV1/23 (Ch2/3) range from 36-72.
+ <!--Below are the author's CUSTOM MIDI note assignments for the drums. The notes for CV1/23 (Ch2/3) range from 36-72.
Unlike on the Tanzbar itself -where only no/mid/high Accent is available- MIDI note velocity is recognized, too.
Noteworthy, from the manual:
"Tanzbar has to be set to MANUAL TRIGGER MODE (Rec/ManTrg LED green) to work as a drum sound expander."
"When Roll Record is active (Shift+Step10 till Rec/ManTrg LED red, then Select), the incoming MIDI notes are
recorded into Tanzbar's sequencer." -->
- <!-- NOTE:
+ <!-- NOTE:
- I've set all Drum notes 'learned' to ch10 as per MIDI default.
- Again, these notes are not default: they are inspired by the GM/GS MIDI layout. YMMV.
-->
<Note Number="50" Name="MA"/>
</NoteNameList>
<ControlNameList Name="Controls">
-
-<!--
+ <!--
Below the CC# list of the Tanzbar.
It receives CC# for most functions and parameters.
To receive CC#, Ch10 is always used!
-->
-<Control Type="7bit" Number="2" Name="BD1 Attack"/>
+ <Control Type="7bit" Number="2" Name="BD1 Attack"/>
<Control Type="7bit" Number="64" Name="BD1 Decay"/>
<Control Type="7bit" Number="65" Name="BD1 Pitch"/>
<Control Type="7bit" Number="3" Name="BD1 Tune"/>
<Control Type="7bit" Number="85" Name="CB Tune"/>
<Control Type="7bit" Number="86" Name="CB Decay"/>
<Control Type="7bit" Number="87" Name="MA Decay"/>
-
<!-- <Control Type="7bit" Number="0" Name="Set Select"/> Bank Select: valid values: 0,1,2 see PatchBanks above -->
-
<Control Type="7bit" Number="89" Name="Delay CV1"/>
<Control Type="7bit" Number="90" Name="Delay CV23"/>
<Control Type="7bit" Number="91" Name="Delay BD1"/>
<Control Type="7bit" Number="103" Name="Delay CB"/>
<Control Type="7bit" Number="104" Name="Delay MA"/>
</ControlNameList>
-
<PatchNameList Name="Set A">
<Patch Number="1" Name="Yapacc 1" ProgramChange="0"/>
<Patch Number="2" Name="Yapacc 2" ProgramChange="1"/>