ardour {
["type"] = "dsp",
name = "Simple Amp II",
+ category = "Example",
license = "MIT",
- author = "Robin Gareus",
- email = "robin@gareus.org",
- site = "http://gareus.org",
+ author = "Ardour Lua Task Force",
description = [[
An Example DSP Plugin for processing audio, to
be used with Ardour's Lua scripting facility.]]
function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
for c = 1,audio_ins do
- local b = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped buffer
- local a = bufs:get_audio(b):data(offset):array() -- get a reference (pointer to array)
+ -- ensure that processing does happen in-place
+ local ib = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped input buffer for given cannel
+ local ob = out_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped output buffer for given cannel
+ assert (ib ~= ARDOUR.ChanMapping.Invalid);
+ assert (ob ~= ARDOUR.ChanMapping.Invalid);
+
+ local bi = bufs:get_audio(ib)
+ local bo = bufs:get_audio(ob)
+ assert (bi:sameinstance(bo))
+
+ local a = bufs:get_audio(ib):data(offset):array() -- get a reference (pointer to array)
for s = 1,n_samples do
a[s] = a[s] * 2; -- modify data in-place (shared with ardour)
end