*/
+/** @file src/asset.h
+ * @brief Asset class.
+ */
+
+#ifndef LIBDCP_ASSET_H
+#define LIBDCP_ASSET_H
+
#include "object.h"
+#include "types.h"
+#include <boost/filesystem.hpp>
+#include <boost/function.hpp>
+#include <boost/bind.hpp>
+
+namespace xmlpp {
+ class Node;
+}
namespace dcp {
/** @class Asset
- * @brief Parent class for DCP assets, i.e. picture/sound/subtitles, CPLs and PKLs.
+ * @brief Parent class for DCP assets, i.e. picture/sound/subtitles and CPLs.
+ *
+ * Note that this class is not used for ReelAssets; those are just for the metadata
+ * that gets put into <Reel>s.
*/
-
class Asset : public Object
{
public:
Asset ();
- Asset (std::string id);
+ Asset (boost::filesystem::path file);
+
+ virtual bool equals (
+ boost::shared_ptr<const Asset> other,
+ EqualityOptions opt,
+ NoteHandler note
+ ) const;
+
+ /** Write details of the asset to a ASSETMAP.
+ * @param node Parent node.
+ */
+ void write_to_assetmap (xmlpp::Node* node, boost::filesystem::path root) const;
+ /** Write details of the asset to a PKL AssetList node.
+ * @param node Parent node.
+ * @param standard Standard to use.
+ */
+ void write_to_pkl (xmlpp::Node* node, Standard standard) const;
+
+ boost::filesystem::path file () const {
+ return _file;
+ }
+
+ void set_file (boost::filesystem::path file) const;
+
+ /** @return the hash of this asset's file */
+ std::string hash (boost::function<void (float)> progress = 0) const;
+
+protected:
+ virtual std::string pkl_type (Standard standard) const = 0;
+
+ /** The most recent disk file used to read or write this asset; may be empty */
+ mutable boost::filesystem::path _file;
+ /** Hash of _file, or empty if the hash has not yet been computed */
+ mutable std::string _hash;
};
}
+
+#endif