* @param directory Directory where our XML or MXF file is.
* @param file_name Name of our file within directory, or empty to make one up based on UUID.
*/
- Asset (std::string directory, std::string file_name = "", int edit_rate = 0, int intrinsic_duration = 0);
+ Asset (boost::filesystem::path directory, boost::filesystem::path file_name = "");
virtual ~Asset() {}
/** Write details of the asset to a CPL AssetList node.
- * @param p Parent node.
- * @param i true to use the Interop standard, false for SMPTE.
+ * @param p Parent element.
*/
- virtual void write_to_cpl (xmlpp::Node* p, bool i) const = 0;
+ virtual void write_to_cpl (xmlpp::Element* p) const = 0;
/** Write details of the asset to a PKL AssetList node.
* @param p Parent node.
*/
- void write_to_pkl (xmlpp::Node *) const;
+ void write_to_pkl (xmlpp::Node *, bool interop) const;
/** Write details of the asset to a ASSETMAP stream.
* @param s Stream.
*/
void write_to_assetmap (xmlpp::Node *) const;
+ /** Compute the digest for this asset. Calling this is optional: if
+ * it is not called, the digest will be computed when required. However,
+ * calling this method allows the caller to see the progress of the
+ * computation, which can be long for large assets.
+ * @param Called with progress between 0 and 1.
+ */
+ void compute_digest (boost::function<void (float)> progress);
+
std::string uuid () const {
return _uuid;
}
boost::filesystem::path path () const;
- void set_directory (std::string d) {
+ void set_directory (boost::filesystem::path d) {
_directory = d;
}
- void set_file_name (std::string f) {
+ void set_file_name (boost::filesystem::path f) {
_file_name = f;
}
_intrinsic_duration = d;
}
+ void set_edit_rate (int r) {
+ _edit_rate = r;
+ }
+
virtual bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, boost::function<void (NoteType, std::string)>) const;
protected:
+
+ /** @return Interop PKL asdcpKind for the <Type> tag e.g. Picture, Sound etc. */
+ virtual std::string asdcp_kind () const = 0;
std::string digest () const;
/** Directory that our MXF or XML file is in */
- std::string _directory;
+ boost::filesystem::path _directory;
/** Name of our MXF or XML file */
- std::string _file_name;
+ boost::filesystem::path _file_name;
/** Our UUID */
std::string _uuid;
/** The edit rate; this is normally equal to the number of video frames per second */