/*
- Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2014 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
/** @file src/asset.h
- * @brief Parent class for assets of DCPs.
- */
+ * @brief Asset class.
+ */
#ifndef LIBDCP_ASSET_H
#define LIBDCP_ASSET_H
-#include <string>
-#include <list>
+#include "object.h"
+#include "types.h"
#include <boost/filesystem.hpp>
#include <boost/function.hpp>
-#include <libxml++/libxml++.h>
-#include "types.h"
-
-namespace ASDCP {
- class WriterInfo;
-}
+#include <boost/bind.hpp>
namespace xmlpp {
- class Element;
+ class Node;
}
-namespace libdcp
-{
+namespace dcp {
-/** @brief Parent class for assets of DCPs
+/** @class Asset
+ * @brief Parent class for DCP assets, i.e. picture/sound/subtitles and CPLs.
*
- * These are collections of pictures or sound.
+ * Note that this class is not used for ReelAssets; those are just for the metadata
+ * that gets put into <Reel>s.
*/
-class Asset
+class Asset : public Object
{
public:
- /** Construct an Asset.
- * @param directory Directory where our XML or MXF file is.
- * @param file_name Name of our file within directory, or empty to make one up based on UUID.
+ Asset ();
+ Asset (boost::filesystem::path file);
+ Asset (std::string id);
+
+ virtual bool equals (
+ boost::shared_ptr<const Asset> other,
+ EqualityOptions opt,
+ boost::function<void (NoteType, std::string)> note
+ ) const;
+
+ /** Write details of the asset to a ASSETMAP.
+ * @param node Parent node.
*/
- Asset (boost::filesystem::path directory, boost::filesystem::path file_name = "");
-
- virtual ~Asset() {}
-
- /** Write details of the asset to a CPL AssetList node.
- * @param p Parent element.
- */
- virtual void write_to_cpl (xmlpp::Element* p) const = 0;
+ void write_to_assetmap (xmlpp::Node* node, boost::filesystem::path root) const;
/** Write details of the asset to a PKL AssetList node.
- * @param p Parent node.
- */
- void write_to_pkl (xmlpp::Node *, bool interop) const;
-
- /** Write details of the asset to a ASSETMAP stream.
- * @param s Stream.
+ * @param node Parent node.
+ * @param standard Standard to use.
*/
- void write_to_assetmap (xmlpp::Node *) const;
-
- /** Compute the digest for this asset. Calling this is optional: if
- * it is not called, the digest will be computed when required. However,
- * calling this method allows the caller to see the progress of the
- * computation, which can be long for large assets.
- * @param Called with progress between 0 and 1.
- */
- void compute_digest (boost::function<void (float)> progress);
-
- std::string uuid () const {
- return _uuid;
- }
+ void write_to_pkl (xmlpp::Node* node, Standard standard) const;
- boost::filesystem::path path () const;
-
- void set_directory (boost::filesystem::path d) {
- _directory = d;
- }
-
- void set_file_name (boost::filesystem::path f) {
- _file_name = f;
- }
-
- int entry_point () const {
- return _entry_point;
+ boost::filesystem::path file () const {
+ return _file;
}
- int duration () const {
- return _duration;
- }
-
- int intrinsic_duration () const {
- return _intrinsic_duration;
- }
-
- int edit_rate () const {
- return _edit_rate;
- }
-
- void set_entry_point (int e) {
- _entry_point = e;
- }
-
- void set_duration (int d) {
- _duration = d;
- }
-
- void set_intrinsic_duration (int d) {
- _intrinsic_duration = d;
- }
-
- void set_edit_rate (int r) {
- _edit_rate = r;
- }
+ void set_file (boost::filesystem::path file) const;
- virtual bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, boost::function<void (NoteType, std::string)>) const;
+ /** @return the hash of this asset's file */
+ std::string hash (boost::function<void (float)> progress = 0) const;
protected:
+ virtual std::string pkl_type (Standard standard) const = 0;
- /** @return Interop PKL asdcpKind for the <Type> tag e.g. Picture, Sound etc. */
- virtual std::string asdcp_kind () const = 0;
-
- std::string digest () const;
-
- /** Directory that our MXF or XML file is in */
- boost::filesystem::path _directory;
- /** Name of our MXF or XML file */
- boost::filesystem::path _file_name;
- /** Our UUID */
- std::string _uuid;
- /** The edit rate; this is normally equal to the number of video frames per second */
- int _edit_rate;
- /** Start point to present in frames */
- int _entry_point;
- /** Total length in frames */
- int _intrinsic_duration;
- /** Length to present in frames */
- int _duration;
-
-private:
- /** Digest of our MXF or XML file */
- mutable std::string _digest;
+ /** The disk file that represents this asset, if one exists */
+ mutable boost::filesystem::path _file;
+ /** Hash of _file, or empty if the hash has not yet been computed */
+ mutable std::string _hash;
};
}