ContentKind _content_kind; ///< <ContentKind>
std::vector<ContentVersion> _content_versions;
std::vector<Rating> _ratings;
+ /** ID for CompositionMetadataAsset tag; either a random one, ready for writing a new tag,
+ * or the one read in from the existing CPL.
+ */
+ std::string _cpl_metadata_id = make_uuid();
/** Human-readable name of the composition, without any metadata (i.e. no -FTR-EN-XX- etc.) */
boost::optional<std::string> _full_content_title_text;
boost::optional<std::string> _full_content_title_text_language;