-/*\r
- * Copyrigth (c) 2006, M�nica D�ez, LPI-UVA, Spain\r
- * All rights reserved.\r
- *\r
- * Redistribution and use in source and binary forms, with or without\r
- * modification, are permitted provided that the following conditions\r
- * are met:\r
- * 1. Redistributions of source code must retain the above copyright\r
- * notice, this list of conditions and the following disclaimer.\r
- * 2. Redistributions in binary form must reproduce the above copyright\r
- * notice, this list of conditions and the following disclaimer in the\r
- * documentation and/or other materials provided with the distribution.\r
- *\r
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'\r
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\r
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE\r
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR\r
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF\r
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE\r
- * POSSIBILITY OF SUCH DAMAGE.\r
- */\r
-#ifndef __T1_3D_H\r
-#define __T1_3D_H\r
-/**\r
-@file t1_3d.h\r
-@brief Implementation of the tier-1 coding (coding of code-block coefficients) (T1)\r
-\r
-The functions in T1_3D.C have for goal to realize the tier-1 coding operation of 3D-EBCOT.\r
-The functions in T1_3D.C are used by some function in TCD.C.\r
-*/\r
-\r
-/** @defgroup T1_3D T1_3D - Implementation of the tier-1 coding */\r
-/*@{*/\r
-\r
-/* ----------------------------------------------------------------------- */\r
-\r
-/* Neighbourhood of 3D EBCOT (Significance context)*/\r
-#define T1_3D_SIG_NE 0x00000001 /*< Context orientation : North-East direction */\r
-#define T1_3D_SIG_SE 0x00000002 /*< Context orientation : South-East direction */\r
-#define T1_3D_SIG_SW 0x00000004 /*< Context orientation : South-West direction */\r
-#define T1_3D_SIG_NW 0x00000008 /* Context orientation : North-West direction */\r
-#define T1_3D_SIG_N 0x00000010 /*< Context orientation : North direction */\r
-#define T1_3D_SIG_E 0x00000020 /*< Context orientation : East direction */\r
-#define T1_3D_SIG_S 0x00000040 /*< Context orientation : South direction */\r
-#define T1_3D_SIG_W 0x00000080 /*< Context orientation : West direction */\r
-#define T1_3D_SIG_FC 0x00000100 /*< Context orientation : Forward Central direction */ \r
-#define T1_3D_SIG_BC 0x00000200 /*< Context orientation : Backward Central direction */ \r
-#define T1_3D_SIG_FNE 0x00000400 /*< Context orientation : Forward North-East direction */ \r
-#define T1_3D_SIG_FSE 0x00000800 /*< Context orientation : Forward South-East direction */ \r
-#define T1_3D_SIG_FSW 0x00001000 /*< Context orientation : Forward South-West direction */ \r
-#define T1_3D_SIG_FNW 0x00002000 /*< Context orientation : Forward North-West direction */ \r
-#define T1_3D_SIG_FN 0x00004000 /*< Context orientation : Forward North direction */ \r
-#define T1_3D_SIG_FE 0x00008000 /*< Context orientation : Forward East direction */ \r
-#define T1_3D_SIG_FS 0x00010000 /*< Context orientation : Forward South direction */ \r
-#define T1_3D_SIG_FW 0x00020000 /*< Context orientation : Forward West direction */ \r
-#define T1_3D_SIG_BNE 0x00040000 /*< Context orientation : Backward North-East direction */ \r
-#define T1_3D_SIG_BSE 0x00080000 /*< Context orientation : Backward South-East direction */ \r
-#define T1_3D_SIG_BSW 0x00100000 /*< Context orientation : Backward South-West direction */ \r
-#define T1_3D_SIG_BNW 0x00200000 /*< Context orientation : Backward North-West direction */ \r
-#define T1_3D_SIG_BN 0x00400000 /*< Context orientation : Backward North direction */ \r
-#define T1_3D_SIG_BE 0x00800000 /*< Context orientation : Backward East direction */ \r
-#define T1_3D_SIG_BS 0x01000000 /*< Context orientation : Backward South direction */ \r
-#define T1_3D_SIG_BW 0x02000000 /*< Context orientation : Backward West direction */ \r
-#define T1_3D_SIG_COTH (T1_3D_SIG_N|T1_3D_SIG_NE|T1_3D_SIG_E|T1_3D_SIG_SE|T1_3D_SIG_S|T1_3D_SIG_SW|T1_3D_SIG_W|T1_3D_SIG_NW)\r
-#define T1_3D_SIG_BOTH (T1_3D_SIG_BN|T1_3D_SIG_BNE|T1_3D_SIG_BE|T1_3D_SIG_BSE|T1_3D_SIG_BS|T1_3D_SIG_BSW|T1_3D_SIG_BW|T1_3D_SIG_BNW|T1_3D_SIG_BC)\r
-#define T1_3D_SIG_FOTH (T1_3D_SIG_FN|T1_3D_SIG_FNE|T1_3D_SIG_FE|T1_3D_SIG_FSE|T1_3D_SIG_FS|T1_3D_SIG_FSW|T1_3D_SIG_FW|T1_3D_SIG_FNW|T1_3D_SIG_FC)\r
-#define T1_3D_SIG_OTH (T1_3D_SIG_FOTH|T1_3D_SIG_BOTH|T1_3D_SIG_COTH)\r
-#define T1_3D_SIG_PRIM (T1_3D_SIG_N|T1_3D_SIG_E|T1_3D_SIG_S|T1_3D_SIG_W|T1_3D_SIG_FC|T1_3D_SIG_BC)\r
-\r
-#define T1_3D_SGN_N 0x0400 \r
-#define T1_3D_SGN_E 0x0800 \r
-#define T1_3D_SGN_S 0x1000 \r
-#define T1_3D_SGN_W 0x2000 \r
-#define T1_3D_SGN_F 0x4000 \r
-#define T1_3D_SGN_B 0x8000\r
-#define T1_3D_SGN (T1_3D_SGN_N|T1_3D_SGN_E|T1_3D_SGN_S|T1_3D_SGN_W|T1_3D_SGN_F|T1_3D_SGN_B)\r
-\r
-#define T1_3D_SIG 0x0001 /*Significance state*/\r
-#define T1_3D_REFINE 0x0002 /*Delayed significance*/\r
-#define T1_3D_VISIT 0x0004 /*First-pass membership*/\r
-\r
-#define T1_3D_NUMCTXS_AGG 1\r
-#define T1_3D_NUMCTXS_ZC 16\r
-#define T1_3D_NUMCTXS_MAG 3\r
-#define T1_3D_NUMCTXS_SC 6\r
-#define T1_3D_NUMCTXS_UNI 1\r
-\r
-#define T1_3D_CTXNO_AGG 0\r
-#define T1_3D_CTXNO_ZC (T1_3D_CTXNO_AGG+T1_3D_NUMCTXS_AGG) /*1*/\r
-#define T1_3D_CTXNO_MAG (T1_3D_CTXNO_ZC+T1_3D_NUMCTXS_ZC) /*17*/\r
-#define T1_3D_CTXNO_SC (T1_3D_CTXNO_MAG+T1_3D_NUMCTXS_MAG) /*20*/\r
-#define T1_3D_CTXNO_UNI (T1_3D_CTXNO_SC+T1_3D_NUMCTXS_SC) /*26*/\r
-#define T1_3D_NUMCTXS (T1_3D_CTXNO_UNI+T1_3D_NUMCTXS_UNI) /*27*/\r
-\r
-\r
-/* ----------------------------------------------------------------------- */\r
-\r
-/**\r
-Tier-1 coding (coding of code-block coefficients)\r
-*/\r
-typedef struct opj_t1_3d {\r
- /** Codec context */\r
- opj_common_ptr cinfo;\r
- /** MQC component */\r
- opj_mqc_t *mqc;\r
- /** RAW component */\r
- opj_raw_t *raw;\r
- /** LUTs for decoding normalised MSE */\r
- int lut_nmsedec_sig[1 << T1_NMSEDEC_BITS];\r
- int lut_nmsedec_sig0[1 << T1_NMSEDEC_BITS];\r
- int lut_nmsedec_ref[1 << T1_NMSEDEC_BITS];\r
- int lut_nmsedec_ref0[1 << T1_NMSEDEC_BITS];\r
- /** Codeblock data */\r
- int data[T1_CBLKD][T1_CBLKH][T1_CBLKW];\r
- /** Context information for each voxel in codeblock */\r
- unsigned int flags[T1_CBLKD + 2][T1_CBLKH + 2][T1_CBLKH + 2];\r
- /** Voxel information (significance/visited/refined) */\r
- int flagSVR[T1_CBLKD + 2][T1_CBLKH + 2][T1_CBLKH + 2];\r
-} opj_t1_3d_t;\r
-\r
-/** @name Exported functions */\r
-/*@{*/\r
-/* ----------------------------------------------------------------------- */\r
-/**\r
-Create a new T1_3D handle \r
-and initialize the look-up tables of the Tier-1 coder/decoder\r
-@return Returns a new T1 handle if successful, returns NULL otherwise\r
-@see t1_init_luts\r
-*/\r
-opj_t1_3d_t* t1_3d_create(opj_common_ptr cinfo);\r
-/**\r
-Destroy a previously created T1_3D handle\r
-@param t1 T1_3D handle to destroy\r
-*/\r
-void t1_3d_destroy(opj_t1_3d_t *t1);\r
-/**\r
-Encode the code-blocks of a tile\r
-@param t1 T1_3D handle\r
-@param tile The tile to encode\r
-@param tcp Tile coding parameters\r
-*/\r
-void t1_3d_encode_cblks(opj_t1_3d_t *t1, opj_tcd_tile_t *tile, opj_tcp_t *tcp);\r
-/**\r
-Decode the code-blocks of a tile\r
-@param t1 T1_3D handle\r
-@param tile The tile to decode\r
-@param tcp Tile coding parameters\r
-*/\r
-void t1_3d_decode_cblks(opj_t1_3d_t *t1, opj_tcd_tile_t *tile, opj_tcp_t *tcp);\r
-/**\r
-Get weigths of MSE decoding\r
-@param nmsedec The normalized MSE reduction\r
-@param compno \r
-@param level \r
-@param orient\r
-@param bpno\r
-@param reversible\r
-@param stepsize\r
-@param numcomps\r
-@param dwtid\r
-returns MSE associated to decoding pass\r
-double t1_3d_getwmsedec(int nmsedec, int compno, int levelxy, int levelz, int orient, int bpno, int reversible, double stepsize, int numcomps, int dwtid);\r
-*/\r
-/* ----------------------------------------------------------------------- */\r
-/*@}*/\r
-\r
-/*@}*/\r
-\r
-#endif /* __T1_H */\r
+/*
+ * Copyrigth (c) 2006, M�nica D�ez, LPI-UVA, Spain
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+#ifndef __T1_3D_H
+#define __T1_3D_H
+/**
+@file t1_3d.h
+@brief Implementation of the tier-1 coding (coding of code-block coefficients) (T1)
+
+The functions in T1_3D.C have for goal to realize the tier-1 coding operation of 3D-EBCOT.
+The functions in T1_3D.C are used by some function in TCD.C.
+*/
+
+/** @defgroup T1_3D T1_3D - Implementation of the tier-1 coding */
+/*@{*/
+
+/* ----------------------------------------------------------------------- */
+
+/* Neighbourhood of 3D EBCOT (Significance context)*/
+#define T1_3D_SIG_NE 0x00000001 /*< Context orientation : North-East direction */
+#define T1_3D_SIG_SE 0x00000002 /*< Context orientation : South-East direction */
+#define T1_3D_SIG_SW 0x00000004 /*< Context orientation : South-West direction */
+#define T1_3D_SIG_NW 0x00000008 /* Context orientation : North-West direction */
+#define T1_3D_SIG_N 0x00000010 /*< Context orientation : North direction */
+#define T1_3D_SIG_E 0x00000020 /*< Context orientation : East direction */
+#define T1_3D_SIG_S 0x00000040 /*< Context orientation : South direction */
+#define T1_3D_SIG_W 0x00000080 /*< Context orientation : West direction */
+#define T1_3D_SIG_FC 0x00000100 /*< Context orientation : Forward Central direction */
+#define T1_3D_SIG_BC 0x00000200 /*< Context orientation : Backward Central direction */
+#define T1_3D_SIG_FNE 0x00000400 /*< Context orientation : Forward North-East direction */
+#define T1_3D_SIG_FSE 0x00000800 /*< Context orientation : Forward South-East direction */
+#define T1_3D_SIG_FSW 0x00001000 /*< Context orientation : Forward South-West direction */
+#define T1_3D_SIG_FNW 0x00002000 /*< Context orientation : Forward North-West direction */
+#define T1_3D_SIG_FN 0x00004000 /*< Context orientation : Forward North direction */
+#define T1_3D_SIG_FE 0x00008000 /*< Context orientation : Forward East direction */
+#define T1_3D_SIG_FS 0x00010000 /*< Context orientation : Forward South direction */
+#define T1_3D_SIG_FW 0x00020000 /*< Context orientation : Forward West direction */
+#define T1_3D_SIG_BNE 0x00040000 /*< Context orientation : Backward North-East direction */
+#define T1_3D_SIG_BSE 0x00080000 /*< Context orientation : Backward South-East direction */
+#define T1_3D_SIG_BSW 0x00100000 /*< Context orientation : Backward South-West direction */
+#define T1_3D_SIG_BNW 0x00200000 /*< Context orientation : Backward North-West direction */
+#define T1_3D_SIG_BN 0x00400000 /*< Context orientation : Backward North direction */
+#define T1_3D_SIG_BE 0x00800000 /*< Context orientation : Backward East direction */
+#define T1_3D_SIG_BS 0x01000000 /*< Context orientation : Backward South direction */
+#define T1_3D_SIG_BW 0x02000000 /*< Context orientation : Backward West direction */
+#define T1_3D_SIG_COTH (T1_3D_SIG_N|T1_3D_SIG_NE|T1_3D_SIG_E|T1_3D_SIG_SE|T1_3D_SIG_S|T1_3D_SIG_SW|T1_3D_SIG_W|T1_3D_SIG_NW)
+#define T1_3D_SIG_BOTH (T1_3D_SIG_BN|T1_3D_SIG_BNE|T1_3D_SIG_BE|T1_3D_SIG_BSE|T1_3D_SIG_BS|T1_3D_SIG_BSW|T1_3D_SIG_BW|T1_3D_SIG_BNW|T1_3D_SIG_BC)
+#define T1_3D_SIG_FOTH (T1_3D_SIG_FN|T1_3D_SIG_FNE|T1_3D_SIG_FE|T1_3D_SIG_FSE|T1_3D_SIG_FS|T1_3D_SIG_FSW|T1_3D_SIG_FW|T1_3D_SIG_FNW|T1_3D_SIG_FC)
+#define T1_3D_SIG_OTH (T1_3D_SIG_FOTH|T1_3D_SIG_BOTH|T1_3D_SIG_COTH)
+#define T1_3D_SIG_PRIM (T1_3D_SIG_N|T1_3D_SIG_E|T1_3D_SIG_S|T1_3D_SIG_W|T1_3D_SIG_FC|T1_3D_SIG_BC)
+
+#define T1_3D_SGN_N 0x0400
+#define T1_3D_SGN_E 0x0800
+#define T1_3D_SGN_S 0x1000
+#define T1_3D_SGN_W 0x2000
+#define T1_3D_SGN_F 0x4000
+#define T1_3D_SGN_B 0x8000
+#define T1_3D_SGN (T1_3D_SGN_N|T1_3D_SGN_E|T1_3D_SGN_S|T1_3D_SGN_W|T1_3D_SGN_F|T1_3D_SGN_B)
+
+#define T1_3D_SIG 0x0001 /*Significance state*/
+#define T1_3D_REFINE 0x0002 /*Delayed significance*/
+#define T1_3D_VISIT 0x0004 /*First-pass membership*/
+
+#define T1_3D_NUMCTXS_AGG 1
+#define T1_3D_NUMCTXS_ZC 16
+#define T1_3D_NUMCTXS_MAG 3
+#define T1_3D_NUMCTXS_SC 6
+#define T1_3D_NUMCTXS_UNI 1
+
+#define T1_3D_CTXNO_AGG 0
+#define T1_3D_CTXNO_ZC (T1_3D_CTXNO_AGG+T1_3D_NUMCTXS_AGG) /*1*/
+#define T1_3D_CTXNO_MAG (T1_3D_CTXNO_ZC+T1_3D_NUMCTXS_ZC) /*17*/
+#define T1_3D_CTXNO_SC (T1_3D_CTXNO_MAG+T1_3D_NUMCTXS_MAG) /*20*/
+#define T1_3D_CTXNO_UNI (T1_3D_CTXNO_SC+T1_3D_NUMCTXS_SC) /*26*/
+#define T1_3D_NUMCTXS (T1_3D_CTXNO_UNI+T1_3D_NUMCTXS_UNI) /*27*/
+
+
+/* ----------------------------------------------------------------------- */
+
+/**
+Tier-1 coding (coding of code-block coefficients)
+*/
+typedef struct opj_t1_3d {
+ /** Codec context */
+ opj_common_ptr cinfo;
+ /** MQC component */
+ opj_mqc_t *mqc;
+ /** RAW component */
+ opj_raw_t *raw;
+ /** LUTs for decoding normalised MSE */
+ int lut_nmsedec_sig[1 << T1_NMSEDEC_BITS];
+ int lut_nmsedec_sig0[1 << T1_NMSEDEC_BITS];
+ int lut_nmsedec_ref[1 << T1_NMSEDEC_BITS];
+ int lut_nmsedec_ref0[1 << T1_NMSEDEC_BITS];
+ /** Codeblock data */
+ int data[T1_CBLKD][T1_CBLKH][T1_CBLKW];
+ /** Context information for each voxel in codeblock */
+ unsigned int flags[T1_CBLKD + 2][T1_CBLKH + 2][T1_CBLKH + 2];
+ /** Voxel information (significance/visited/refined) */
+ int flagSVR[T1_CBLKD + 2][T1_CBLKH + 2][T1_CBLKH + 2];
+} opj_t1_3d_t;
+
+/** @name Exported functions */
+/*@{*/
+/* ----------------------------------------------------------------------- */
+/**
+Create a new T1_3D handle
+and initialize the look-up tables of the Tier-1 coder/decoder
+@return Returns a new T1 handle if successful, returns NULL otherwise
+@see t1_init_luts
+*/
+opj_t1_3d_t* t1_3d_create(opj_common_ptr cinfo);
+/**
+Destroy a previously created T1_3D handle
+@param t1 T1_3D handle to destroy
+*/
+void t1_3d_destroy(opj_t1_3d_t *t1);
+/**
+Encode the code-blocks of a tile
+@param t1 T1_3D handle
+@param tile The tile to encode
+@param tcp Tile coding parameters
+*/
+void t1_3d_encode_cblks(opj_t1_3d_t *t1, opj_tcd_tile_t *tile, opj_tcp_t *tcp);
+/**
+Decode the code-blocks of a tile
+@param t1 T1_3D handle
+@param tile The tile to decode
+@param tcp Tile coding parameters
+*/
+void t1_3d_decode_cblks(opj_t1_3d_t *t1, opj_tcd_tile_t *tile, opj_tcp_t *tcp);
+/**
+Get weigths of MSE decoding
+@param nmsedec The normalized MSE reduction
+@param compno
+@param level
+@param orient
+@param bpno
+@param reversible
+@param stepsize
+@param numcomps
+@param dwtid
+returns MSE associated to decoding pass
+double t1_3d_getwmsedec(int nmsedec, int compno, int levelxy, int levelz, int orient, int bpno, int reversible, double stepsize, int numcomps, int dwtid);
+*/
+/* ----------------------------------------------------------------------- */
+/*@}*/
+
+/*@}*/
+
+#endif /* __T1_H */