class MonoPictureAssetWriter : public PictureAssetWriter
{
public:
- FrameInfo write (uint8_t *, int);
+ FrameInfo write (uint8_t const *, int);
void fake_write (int size);
bool finalize ();
private:
friend class MonoPictureAsset;
- MonoPictureAssetWriter (PictureAsset *, boost::filesystem::path file, Standard standard, bool);
- void start (uint8_t *, int);
+ MonoPictureAssetWriter (PictureAsset *, boost::filesystem::path file, bool);
+ void start (uint8_t const *, int);
/* do this with an opaque pointer so we don't have to include
ASDCP headers