MXFAsset::fill_writer_info (&_writer_info, _asset->uuid());
- if (ASDCP_FAILURE (_mxf_writer.OpenWrite (_asset->path().c_str(), _writer_info, _picture_descriptor))) {
+ if (ASDCP_FAILURE (_mxf_writer.OpenWrite (_asset->path().string().c_str(), _writer_info, _picture_descriptor))) {
throw MXFFileError ("could not open MXF file for writing", _asset->path().string());
}
}