/*
- Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2014 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "reel_stereo_picture_asset.h"
#include "reel_sound_asset.h"
#include "reel_subtitle_asset.h"
-#include "kdm.h"
+#include "decrypted_kdm_key.h"
+#include "decrypted_kdm.h"
#include <libxml++/nodes/element.h>
using std::string;
using boost::dynamic_pointer_cast;
using namespace dcp;
-Reel::Reel (shared_ptr<const cxml::Node> node)
+Reel::Reel (boost::shared_ptr<const cxml::Node> node)
: Object (node->string_child ("Id"))
{
shared_ptr<cxml::Node> asset_list = node->node_child ("AssetList");
reel->add_child("Id")->add_child_text ("urn:uuid:" + make_uuid());
xmlpp::Element* asset_list = reel->add_child ("AssetList");
- if (_main_picture && dynamic_pointer_cast<MonoPictureMXF> (_main_picture)) {
+ if (_main_picture && dynamic_pointer_cast<ReelMonoPictureAsset> (_main_picture)) {
/* Mono pictures come before other stuff... */
_main_picture->write_to_cpl (asset_list, standard);
}
_main_subtitle->write_to_cpl (asset_list, standard);
}
- if (_main_picture && dynamic_pointer_cast<StereoPictureMXF> (_main_picture)) {
+ if (_main_picture && dynamic_pointer_cast<ReelStereoPictureAsset> (_main_picture)) {
/* ... but stereo pictures must come after */
_main_picture->write_to_cpl (asset_list, standard);
}
}
void
-Reel::add_kdm (KDM const & kdm)
+Reel::add (DecryptedKDM const & kdm)
{
- list<KDMKey> keys = kdm.keys ();
+ list<DecryptedKDMKey> keys = kdm.keys ();
- for (list<KDMKey>::iterator i = keys.begin(); i != keys.end(); ++i) {
- if (i->key_id() == _main_picture->key_id()) {
+ for (list<DecryptedKDMKey>::iterator i = keys.begin(); i != keys.end(); ++i) {
+ if (i->id() == _main_picture->key_id()) {
_main_picture->mxf()->set_key (i->key ());
}
- if (i->key_id() == _main_sound->key_id()) {
+ if (i->id() == _main_sound->key_id()) {
_main_sound->mxf()->set_key (i->key ());
}
}
_main_subtitle = su;
}
}
+
+void
+Reel::resolve_refs (list<shared_ptr<Object> > objects)
+{
+ if (_main_picture) {
+ _main_picture->content().resolve (objects);
+ }
+
+ if (_main_sound) {
+ _main_sound->content().resolve (objects);
+ }
+
+ if (_main_subtitle) {
+ _main_subtitle->content().resolve (objects);
+ }
+}