*/
-#include "reel.h"
-#include "util.h"
-#include "picture_asset.h"
+#include "decrypted_kdm.h"
+#include "decrypted_kdm_key.h"
+#include "equality_options.h"
+#include "interop_subtitle_asset.h"
#include "mono_picture_asset.h"
-#include "stereo_picture_asset.h"
-#include "sound_asset.h"
-#include "subtitle_asset.h"
-#include "reel_mono_picture_asset.h"
-#include "reel_stereo_picture_asset.h"
-#include "reel_sound_asset.h"
+#include "picture_asset.h"
+#include "reel.h"
+#include "reel_atmos_asset.h"
+#include "reel_closed_caption_asset.h"
+#include "reel_interop_closed_caption_asset.h"
#include "reel_interop_subtitle_asset.h"
+#include "reel_markers_asset.h"
+#include "reel_mono_picture_asset.h"
+#include "reel_smpte_closed_caption_asset.h"
#include "reel_smpte_subtitle_asset.h"
+#include "reel_sound_asset.h"
+#include "reel_stereo_picture_asset.h"
#include "reel_subtitle_asset.h"
-#include "reel_markers_asset.h"
-#include "decrypted_kdm_key.h"
-#include "decrypted_kdm.h"
-#include "interop_subtitle_asset.h"
#include "smpte_subtitle_asset.h"
-#include "reel_atmos_asset.h"
-#include "reel_closed_caption_asset.h"
+#include "sound_asset.h"
+#include "stereo_picture_asset.h"
+#include "subtitle_asset.h"
+#include "util.h"
#include <libxml++/nodes/element.h>
#include <stdint.h>
closed_captions = asset_list->node_children ("ClosedCaption");
}
for (auto i: closed_captions) {
- _closed_captions.push_back (make_shared<ReelClosedCaptionAsset>(i));
+ switch (standard) {
+ case Standard::INTEROP:
+ _closed_captions.push_back (make_shared<ReelInteropClosedCaptionAsset>(i));
+ break;
+ case Standard::SMPTE:
+ _closed_captions.push_back (make_shared<ReelSMPTEClosedCaptionAsset>(i));
+ break;
+ }
}
auto atmos = asset_list->optional_node_child ("AuxData");
bool
-Reel::equals (std::shared_ptr<const Reel> other, EqualityOptions opt, NoteHandler note) const
+Reel::equals(std::shared_ptr<const Reel> other, EqualityOptions const& opt, NoteHandler note) const
{
if ((_main_picture && !other->_main_picture) || (!_main_picture && other->_main_picture)) {
note (NoteType::ERROR, "Reel: picture assets differ");
}
}
- bool esub = false;
- if (_main_subtitle) {
- if (auto enc = dynamic_pointer_cast<ReelEncryptableAsset>(_main_picture)) {
- esub = enc->encrypted();
- }
- }
-
return (
(_main_picture && _main_picture->encrypted()) ||
(_main_sound && _main_sound->encrypted()) ||
- esub ||
+ (_main_subtitle && _main_subtitle->encrypted()) ||
ecc ||
(_atmos && _atmos->encrypted())
);
}
}
- /* It's ok if there's no subtitle, or it's not encryptable */
- bool esub = true;
- if (_main_subtitle) {
- if (auto enc = dynamic_pointer_cast<ReelEncryptableAsset>(_main_picture)) {
- esub = enc->encrypted();
- }
- }
-
return (
(!_main_picture || _main_picture->encrypted()) &&
(!_main_sound || _main_sound->encrypted()) &&
- esub &&
+ (!_main_subtitle || _main_subtitle->encrypted()) &&
ecc &&
(!_atmos || _atmos->encrypted())
);
void
Reel::add (DecryptedKDM const & kdm)
{
- auto keys = kdm.keys ();
+ give_kdm_to_assets (kdm);
+ /* We have to keep the KDMs that we are given, as they will not be passed to unresolved assets.
+ * After we resolve some assets we will re-call give_kdm_to_assets() with all the KDMs that
+ * we have been given so far.
+ */
+ _kdms.push_back (kdm);
+}
- for (auto const& i: keys) {
- if (_main_picture && i.id() == _main_picture->key_id()) {
+
+void
+Reel::give_kdm_to_assets (DecryptedKDM const & kdm)
+{
+ for (auto const& i: kdm.keys()) {
+ if (_main_picture && i.id() == _main_picture->key_id() && _main_picture->asset_ref().resolved()) {
_main_picture->asset()->set_key (i.key());
}
- if (_main_sound && i.id() == _main_sound->key_id()) {
+ if (_main_sound && i.id() == _main_sound->key_id() && _main_sound->asset_ref().resolved()) {
_main_sound->asset()->set_key (i.key());
}
if (_main_subtitle) {
- auto smpte = dynamic_pointer_cast<ReelSMPTESubtitleAsset>(_main_picture);
- if (smpte && i.id() == smpte->key_id()) {
+ auto smpte = dynamic_pointer_cast<ReelSMPTESubtitleAsset>(_main_subtitle);
+ if (smpte && i.id() == smpte->key_id() && smpte->asset_ref().resolved()) {
smpte->smpte_asset()->set_key(i.key());
}
}
for (auto j: _closed_captions) {
- if (i.id() == j->key_id()) {
- auto s = dynamic_pointer_cast<SMPTESubtitleAsset> (j->asset());
- if (s) {
- s->set_key (i.key());
- }
+ auto smpte = dynamic_pointer_cast<ReelSMPTESubtitleAsset>(j);
+ if (smpte && i.id() == smpte->key_id() && smpte->asset_ref().resolved()) {
+ smpte->smpte_asset()->set_key(i.key());
}
}
- if (_atmos && i.id() == _atmos->key_id()) {
+ if (_atmos && i.id() == _atmos->key_id() && _atmos->asset_ref().resolved()) {
_atmos->asset()->set_key (i.key());
}
}
void
Reel::add (shared_ptr<ReelAsset> asset)
{
- auto p = dynamic_pointer_cast<ReelPictureAsset> (asset);
- auto so = dynamic_pointer_cast<ReelSoundAsset> (asset);
- auto su = dynamic_pointer_cast<ReelSubtitleAsset> (asset);
- auto m = dynamic_pointer_cast<ReelMarkersAsset> (asset);
- auto c = dynamic_pointer_cast<ReelClosedCaptionAsset> (asset);
- auto a = dynamic_pointer_cast<ReelAtmosAsset> (asset);
- if (p) {
+ if (auto p = dynamic_pointer_cast<ReelPictureAsset>(asset)) {
_main_picture = p;
- } else if (so) {
+ } else if (auto so = dynamic_pointer_cast<ReelSoundAsset>(asset)) {
_main_sound = so;
- } else if (su) {
+ } else if (auto su = dynamic_pointer_cast<ReelSubtitleAsset>(asset)) {
_main_subtitle = su;
- } else if (m) {
+ } else if (auto m = dynamic_pointer_cast<ReelMarkersAsset>(asset)) {
_main_markers = m;
- } else if (c) {
+ } else if (auto c = dynamic_pointer_cast<ReelClosedCaptionAsset>(asset)) {
_closed_captions.push_back (c);
- } else if (a) {
+ } else if (auto a = dynamic_pointer_cast<ReelAtmosAsset>(asset)) {
_atmos = a;
+ } else {
+ DCP_ASSERT(false);
}
}
if (_atmos) {
_atmos->asset_ref().resolve (assets);
}
+
+ for (auto const& i: _kdms) {
+ give_kdm_to_assets (i);
+ }
}