#include "language_tag.h"
-#include "subtitle_asset.h"
#include "reel_subtitle_asset.h"
#include "smpte_subtitle_asset.h"
+#include "subtitle_asset.h"
+#include "warnings.h"
+LIBDCP_DISABLE_WARNINGS
#include <libxml++/libxml++.h>
+LIBDCP_ENABLE_WARNINGS
using std::string;
ReelSubtitleAsset::ReelSubtitleAsset (std::shared_ptr<SubtitleAsset> asset, Fraction edit_rate, int64_t intrinsic_duration, int64_t entry_point)
- : ReelAsset (asset->id(), edit_rate, intrinsic_duration, entry_point)
- , ReelMXF (asset, dynamic_pointer_cast<SMPTESubtitleAsset>(asset) ? dynamic_pointer_cast<SMPTESubtitleAsset>(asset)->key_id() : optional<string>())
+ : ReelFileAsset (
+ asset,
+ dynamic_pointer_cast<SMPTESubtitleAsset>(asset) ? dynamic_pointer_cast<SMPTESubtitleAsset>(asset)->key_id() : boost::none,
+ asset->id(),
+ edit_rate,
+ intrinsic_duration,
+ entry_point
+ )
{
}
ReelSubtitleAsset::ReelSubtitleAsset (std::shared_ptr<const cxml::Node> node)
- : ReelAsset (node)
- , ReelMXF (node)
+ : ReelFileAsset (node)
{
_language = node->optional_string_child("Language");
- node->done ();
}
}
-string
-ReelSubtitleAsset::key_type () const
-{
- return "MDSK";
-}
-
-
-xmlpp::Node *
-ReelSubtitleAsset::write_to_cpl (xmlpp::Node* node, Standard standard) const
+void
+ReelSubtitleAsset::set_language (dcp::LanguageTag language)
{
- auto asset = write_to_cpl_asset (node, standard, hash());
- write_to_cpl_mxf (asset);
- if (_language) {
- asset->add_child("Language")->add_child_text(*_language);
- }
- return asset;
+ _language = language.to_string();
}
bool
-ReelSubtitleAsset::equals (shared_ptr<const ReelSubtitleAsset> other, EqualityOptions opt, NoteHandler note) const
+ReelSubtitleAsset::equals(shared_ptr<const ReelSubtitleAsset> other, EqualityOptions const& opt, NoteHandler note) const
{
if (!asset_equals (other, opt, note)) {
return false;
}
- if (!mxf_equals (other, opt, note)) {
+ if (!file_asset_equals (other, opt, note)) {
return false;
}
}
-void
-ReelSubtitleAsset::set_language (dcp::LanguageTag language)
+xmlpp::Element *
+ReelSubtitleAsset::write_to_cpl(xmlpp::Element* node, Standard standard) const
{
- _language = language.to_string();
+ auto asset = ReelFileAsset::write_to_cpl (node, standard);
+ if (_language) {
+ cxml::add_text_child(asset, "Language", *_language);
+ }
+ return asset;
}
+