using namespace libdcp;
SoundAsset::SoundAsset (
- vector<string> const & files, string directory, string mxf_name, boost::signals2::signal<void (float)>* progress, int fps, int intrinsic_duration, int start_frame
+ vector<string> const & files,
+ string directory,
+ string mxf_name,
+ boost::signals2::signal<void (float)>* progress,
+ int fps, int intrinsic_duration, int start_frame
)
: MXFAsset (directory, mxf_name, progress, fps, intrinsic_duration)
, _channels (files.size ())
frame_buffer.Size (ASDCP::PCM::CalcFrameBufferSize (audio_desc));
ASDCP::WriterInfo writer_info;
- fill_writer_info (&writer_info);
+ fill_writer_info (&writer_info, _uuid);
ASDCP::PCM::MXFWriter mxf_writer;
if (ASDCP_FAILURE (mxf_writer.OpenWrite (path().string().c_str(), writer_info, audio_desc))) {