namespace libdcp
{
-class SoundFrame;
+class SoundFrame;
+
+class SoundAsset;
+
+class SoundAssetWriter
+{
+public:
+ ~SoundAssetWriter ();
+
+ void write (float const * const *, int);
+ void finalize ();
+
+private:
+ friend class SoundAsset;
+
+ SoundAssetWriter (SoundAsset *);
+
+ /* no copy construction */
+ SoundAssetWriter (SoundAssetWriter const &);
+ SoundAssetWriter& operator= (SoundAssetWriter const &);
+
+ void write_current_frame ();
+
+ /* do this with an opaque pointer so we don't have to include
+ ASDCP headers
+ */
+
+ struct ASDCPState;
+ boost::shared_ptr<ASDCPState> _state;
+
+ SoundAsset* _asset;
+ bool _finalized;
+ int _frames_written;
+ int _frame_buffer_offset;
+};
/** @brief An asset made up of WAV files */
class SoundAsset : public MXFAsset
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param intrinsic_duration Length of the whole asset in frames.
- * @param start_frame Frame in the source to start writing from.
+ * Note that this is different to entry_point in that the asset will contain no data before start_frame.
*/
SoundAsset (
std::vector<std::string> const & files,
std::string mxf_name,
boost::signals2::signal<void (float)>* progress,
int fps,
- int intrinsic_duration,
- int start_frame
+ int intrinsic_duration
);
/** Construct a SoundAsset, generating the MXF from some WAV files.
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param intrinsic_duration Length of the whole asset in frames.
- * @param start_frame Frame in the source to start writing from.
* @param channels Number of audio channels.
*/
SoundAsset (
boost::signals2::signal<void (float)>* progress,
int fps,
int intrinsic_duration,
- int start_frame,
int channels
);
+ SoundAsset (
+ std::string directory,
+ std::string mxf_name
+ );
+
SoundAsset (
std::string directory,
std::string mxf_name,
int fps,
- int intrinsic_duration
+ int channels,
+ int sampling_rate
);
+
+ boost::shared_ptr<SoundAssetWriter> start_write ();
/** Write details of this asset to a CPL stream.
* @param s Stream.
*/
void write_to_cpl (std::ostream& s) const;
- bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, std::list<std::string>& notes) const;
+ bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, boost::function<void (NoteType, std::string)> note) const;
boost::shared_ptr<const SoundFrame> get_frame (int n) const;
/** Number of channels in the asset */
int _channels;
int _sampling_rate;
- int _start_frame;
};
}