* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param intrinsic_duration Length of the whole asset in frames.
- * @param start_frame Frame in the source to start writing from.
* Note that this is different to entry_point in that the asset will contain no data before start_frame.
*/
SoundAsset (
std::string mxf_name,
boost::signals2::signal<void (float)>* progress,
int fps,
- int intrinsic_duration,
- int start_frame
+ int intrinsic_duration
);
/** Construct a SoundAsset, generating the MXF from some WAV files.
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param intrinsic_duration Length of the whole asset in frames.
- * @param start_frame Frame in the source to start writing from.
- * Note that this is different to entry_point in that the asset will contain no data before start_frame.
* @param channels Number of audio channels.
*/
SoundAsset (
boost::signals2::signal<void (float)>* progress,
int fps,
int intrinsic_duration,
- int start_frame,
int channels
);
*/
void write_to_cpl (std::ostream& s) const;
- bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, std::list<std::string>& notes) const;
+ bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, boost::function<void (NoteType, std::string)> note) const;
boost::shared_ptr<const SoundFrame> get_frame (int n) const;
/** Number of channels in the asset */
int _channels;
int _sampling_rate;
- int _start_frame;
};
}