#include "mxf_asset.h"
#include "types.h"
+#include "metadata.h"
namespace libdcp
{
class SoundFrame;
-
class SoundAsset;
class SoundAssetWriter
{
public:
- ~SoundAssetWriter ();
-
void write (float const * const *, int);
void finalize ();
private:
friend class SoundAsset;
- SoundAssetWriter (SoundAsset *);
+ SoundAssetWriter (SoundAsset *, bool interop, MXFMetadata const &);
/* no copy construction */
SoundAssetWriter (SoundAssetWriter const &);
bool _finalized;
int _frames_written;
int _frame_buffer_offset;
+ MXFMetadata _metadata;
};
/** @brief An asset made up of WAV files */
* @param mxf_name Name of MXF file to create.
* @param progress Signal to inform of progress.
* @param fps Frames per second.
- * @param intrinsic_duration Length of the whole asset in frames.
+ * @param length Length in frames.
* @param start_frame Frame in the source to start writing from.
+ * @param intrinsic_duration Length of the whole asset in frames.
+ * @param encrypted true if asset should be encrypted.
* Note that this is different to entry_point in that the asset will contain no data before start_frame.
*/
SoundAsset (
boost::signals2::signal<void (float)>* progress,
int fps,
int intrinsic_duration,
- int start_frame
+ bool encrypted,
+ bool interop,
+ MXFMetadata const & metadata = MXFMetadata ()
);
/** Construct a SoundAsset, generating the MXF from some WAV files.
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param intrinsic_duration Length of the whole asset in frames.
- * @param start_frame Frame in the source to start writing from.
- * Note that this is different to entry_point in that the asset will contain no data before start_frame.
* @param channels Number of audio channels.
+ * @param encrypted true if asset should be encrypted.
*/
SoundAsset (
boost::function<std::string (Channel)> get_path,
boost::signals2::signal<void (float)>* progress,
int fps,
int intrinsic_duration,
- int start_frame,
- int channels
+ int channels,
+ bool encrypted,
+ bool interop,
+ MXFMetadata const & metadata = MXFMetadata ()
);
SoundAsset (
int sampling_rate
);
- boost::shared_ptr<SoundAssetWriter> start_write ();
+ boost::shared_ptr<SoundAssetWriter> start_write (bool, MXFMetadata const & metadata = MXFMetadata ());
- /** Write details of this asset to a CPL stream.
- * @param s Stream.
- */
- void write_to_cpl (std::ostream& s) const;
-
- bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, std::list<std::string>& notes) const;
+ bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, boost::function<void (NoteType, std::string)> note) const;
boost::shared_ptr<const SoundFrame> get_frame (int n) const;
}
private:
- void construct (boost::function<std::string (Channel)> get_path);
+ std::string key_type () const;
+ void construct (boost::function<std::string (Channel)> get_path, bool interop, MXFMetadata const &);
std::string path_from_channel (Channel channel, std::vector<std::string> const & files);
+ std::string cpl_node_name () const;
/** Number of channels in the asset */
int _channels;
int _sampling_rate;
- int _start_frame;
};
}