#include "types.h"
#include "metadata.h"
-namespace libdcp
+namespace dcp
{
class SoundFrame;
class SoundAssetWriter
{
public:
- ~SoundAssetWriter ();
-
void write (float const * const *, int);
void finalize ();
private:
friend class SoundAsset;
- SoundAssetWriter (SoundAsset *, MXFMetadata const &);
+ SoundAssetWriter (SoundAsset *);
/* no copy construction */
SoundAssetWriter (SoundAssetWriter const &);
bool _finalized;
int _frames_written;
int _frame_buffer_offset;
- MXFMetadata _metadata;
};
/** @brief An asset made up of WAV files */
class SoundAsset : public MXFAsset
{
public:
- /** Construct a SoundAsset, generating the MXF from some WAV files.
- * This may take some time; progress is indicated by emission of the Progress signal.
- * @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
- * @param directory Directory in which to create MXF file.
- * @param mxf_name Name of MXF file to create.
- * @param progress Signal to inform of progress.
- * @param fps Frames per second.
- * @param intrinsic_duration Length of the whole asset in frames.
- * Note that this is different to entry_point in that the asset will contain no data before start_frame.
- */
- SoundAsset (
- std::vector<std::string> const & files,
- std::string directory,
- std::string mxf_name,
- boost::signals2::signal<void (float)>* progress,
- int fps,
- int intrinsic_duration,
- MXFMetadata const & metadata = MXFMetadata ()
- );
-
- /** Construct a SoundAsset, generating the MXF from some WAV files.
- * This may take some time; progress is indicated by emission of the Progress signal.
- * @param get_path Functor which returns a WAV file path for a given channel.
- * @param directory Directory in which to create MXF file.
- * @param mxf_name Name of MXF file to create.
- * @param progress Signal to inform of progress.
- * @param fps Frames per second.
- * @param intrinsic_duration Length of the whole asset in frames.
- * @param channels Number of audio channels.
+ SoundAsset (boost::filesystem::path directory, boost::filesystem::path mxf_name);
+
+ void read ();
+
+ /** The following parameters must be set up (if required) before calling this:
+ * Interop mode (set_interop)
+ * Edit rate (set_edit_rate)
+ * MXF Metadata (set_metadata)
+ * Channels (set_channels)
+ * Intrinsic duration (set_intrinsic_duration)
*/
- SoundAsset (
- boost::function<std::string (Channel)> get_path,
- std::string directory,
- std::string mxf_name,
- boost::signals2::signal<void (float)>* progress,
- int fps,
- int intrinsic_duration,
- int channels,
- MXFMetadata const & metadata = MXFMetadata ()
- );
-
- SoundAsset (
- std::string directory,
- std::string mxf_name
- );
-
- SoundAsset (
- std::string directory,
- std::string mxf_name,
- int fps,
- int channels,
- int sampling_rate
- );
-
- boost::shared_ptr<SoundAssetWriter> start_write (MXFMetadata const & metadata = MXFMetadata ());
-
- /** Write details of this asset to a CPL stream.
- * @param s Stream.
+ void create (std::vector<boost::filesystem::path> const & files);
+
+ /** The following parameters must be set up (if required) before calling this:
+ * Interop mode (set_interop)
+ * Edit rate (set_edit_rate)
+ * MXF Metadata (set_metadata)
+ * Channels (set_channels)
+ * Intrinsic duration (set_intrinsic_duration)
*/
- void write_to_cpl (std::ostream& s) const;
+ void create (boost::function<boost::filesystem::path (Channel)> get_path);
+ boost::shared_ptr<SoundAssetWriter> start_write ();
+
bool equals (boost::shared_ptr<const Asset> other, EqualityOptions opt, boost::function<void (NoteType, std::string)> note) const;
boost::shared_ptr<const SoundFrame> get_frame (int n) const;
+
+ void set_channels (int c) {
+ _channels = c;
+ }
int channels () const {
return _channels;
}
+ void set_sampling_rate (int s) {
+ _sampling_rate = s;
+ }
+
int sampling_rate () const {
return _sampling_rate;
}
private:
- void construct (boost::function<std::string (Channel)> get_path, MXFMetadata const &);
- std::string path_from_channel (Channel channel, std::vector<std::string> const & files);
+ std::string key_type () const;
+ void construct (boost::function<boost::filesystem::path (Channel)> get_path);
+ boost::filesystem::path path_from_channel (Channel channel, std::vector<boost::filesystem::path> const & files);
+ std::string cpl_node_name () const;
/** Number of channels in the asset */
int _channels;