{
public:
void write (float const * const *, int);
- void finalize ();
+ bool finalize ();
private:
friend class SoundAsset;
/* do this with an opaque pointer so we don't have to include
ASDCP headers
*/
-
+
struct ASDCPState;
boost::shared_ptr<ASDCPState> _state;
};
}
-