~SoundAssetWriter();
/** @param data Pointer an array of float pointers, one for each channel.
+ * @param channels Number of channels in data; if this is less than the channels in the asset
+ * the remaining asset channels will be padded with silence.
* @param frames Number of frames i.e. number of floats that are given for each channel.
*/
- void write (float const * const *, int);
+ void write(float const * const * data, int channels, int frames);
bool finalize () override;