private:
friend class SoundAsset;
- SoundAssetWriter (SoundAsset *, boost::filesystem::path, Standard standard);
+ SoundAssetWriter (SoundAsset *, boost::filesystem::path);
void write_current_frame ();
struct ASDCPState;
boost::shared_ptr<ASDCPState> _state;
- SoundAsset* _sound_asset;
+ SoundAsset* _asset;
int _frame_buffer_offset;
};