friend class SoundAsset;
friend struct ::sync_test1;
- SoundAssetWriter (SoundAsset *, boost::filesystem::path, bool sync);
+ SoundAssetWriter (SoundAsset *, boost::filesystem::path, std::vector<Channel> active_channels, bool sync);
+ void start ();
void write_current_frame ();
std::vector<bool> create_sync_packets ();
/** index of the sync packet (0-3) which starts the next edit unit */
int _sync_packet;
FSK _fsk;
+
+ std::vector<Channel> _active_channels;
};
}