In-line run of subs_in_out so that it gets the environment more easily.
[libdcp.git] / src / sound_asset_writer.h
index 95d13855343e97655c136bb179821890198a905d..ee3c93245c0500503d592cc08eee548bf88e4c1a 100644 (file)
@@ -1,5 +1,5 @@
 /*
-    Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
+    Copyright (C) 2012-2021 Carl Hetherington <cth@carlh.net>
 
     This file is part of libdcp.
 
     files in the program, then also delete it here.
 */
 
+
 /** @file  src/sound_asset_writer.h
- *  @brief SoundAssetWriter class.
+ *  @brief SoundAssetWriter class
  */
 
+
 #include "asset_writer.h"
-#include "types.h"
+#include "dcp_assert.h"
+#include "fsk.h"
+#include "sound_asset.h"
 #include "sound_frame.h"
-#include <boost/shared_ptr.hpp>
+#include <memory>
 #include <boost/filesystem.hpp>
+#include <boost/shared_array.hpp>
+
+
+struct sync_test1;
+
 
 namespace dcp {
 
+
+namespace sound_asset_writer {
+
+template <typename T>
+int32_t convert(T) { return {}; }
+
+template <>
+inline int32_t convert(int32_t x)
+{
+       int constexpr clip = (1 << 23);
+       return std::max(-clip, std::min(clip, x));
+}
+
+template<>
+inline int32_t convert(float x)
+{
+       float constexpr clip = 1.0f - (1.0f / (1 << 23));
+       float constexpr scale = (1 << 23);
+       auto const clipped = std::max(-clip, std::min(clip, x));
+       return std::lround(clipped * scale);
+}
+
+}
+
+
 class SoundAsset;
 
+
 /** @class SoundAssetWriter
  *  @brief A helper class for writing to SoundAssets.
  *
@@ -57,25 +92,98 @@ class SoundAsset;
 class SoundAssetWriter : public AssetWriter
 {
 public:
-       void write (float const * const *, int);
-       bool finalize ();
+       ~SoundAssetWriter();
 
-private:
-       friend class SoundAsset;
+       /** @param data Pointer an array of float pointers, one for each channel.
+        *  @param channels Number of channels in data; if this is less than the channels in the asset
+        *  the remaining asset channels will be padded with silence.
+        *  @param frames Number of frames i.e. number of floats that are given for each channel.
+        */
+       void write(float const * const * data, int channels, int frames);
+
+       /** @param data Pointer an array of int32_t pointers, one for each channel.
+        *  The 24-bit audio sample should be in the lower 24 bits of the int32_t.
+        *  @param channels Number of channels in data; if this is less than the channels in the asset
+        *  the remaining asset channels will be padded with silence.
+        *  @param frames Number of frames i.e. number of floats that are given for each channel.
+        */
+       void write(int32_t const * const * data, int channels, int frames);
 
-       SoundAssetWriter (SoundAsset *, boost::filesystem::path, Standard standard);
+       bool finalize () override;
 
+private:
+       friend class SoundAsset;
+       friend struct ::sync_test1;
+
+       byte_t* frame_buffer_data() const;
+       int frame_buffer_capacity() const;
+
+       template <class T>
+       void
+       do_write(T const * const * data, int data_channels, int frames)
+       {
+               DCP_ASSERT(!_finalized);
+               DCP_ASSERT(frames > 0);
+
+               auto const asset_channels = _asset->channels();
+               DCP_ASSERT(data_channels <= asset_channels);
+
+               if (!_started) {
+                       start();
+               }
+
+               for (int i = 0; i < frames; ++i) {
+
+                       auto out = frame_buffer_data() + _frame_buffer_offset;
+
+                       /* Write one sample per asset channel */
+                       for (int j = 0; j < asset_channels; ++j) {
+                               int32_t s = 0;
+                               if (j == 13 && _sync) {
+                                       s = _fsk.get();
+                               } else if (j < data_channels) {
+                                       s = sound_asset_writer::convert(data[j][i]);
+                               }
+                               *out++ = (s & 0xff);
+                               *out++ = (s & 0xff00) >> 8;
+                               *out++ = (s & 0xff0000) >> 16;
+                       }
+                       _frame_buffer_offset += 3 * asset_channels;
+
+                       DCP_ASSERT(_frame_buffer_offset <= frame_buffer_capacity());
+
+                       /* Finish the MXF frame if required */
+                       if (_frame_buffer_offset == frame_buffer_capacity()) {
+                               write_current_frame();
+                               _frame_buffer_offset = 0;
+                               memset(frame_buffer_data(), 0, frame_buffer_capacity());
+                       }
+               }
+       }
+
+       SoundAssetWriter(SoundAsset *, boost::filesystem::path, std::vector<dcp::Channel> extra_active_channels, bool sync, bool include_mca_subdescriptors);
+
+       void start ();
        void write_current_frame ();
+       std::vector<bool> create_sync_packets ();
 
        /* do this with an opaque pointer so we don't have to include
           ASDCP headers
        */
 
        struct ASDCPState;
-       boost::shared_ptr<ASDCPState> _state;
-
-       SoundAsset* _sound_asset;
-       int _frame_buffer_offset;
+       std::shared_ptr<ASDCPState> _state;
+
+       SoundAsset* _asset = nullptr;
+       int _frame_buffer_offset = 0;
+
+       std::vector<dcp::Channel> _extra_active_channels;
+       /** true to ignore any signal passed to write() on channel 14 and instead write a sync track */
+       bool _sync = false;
+       /** index of the sync packet (0-3) which starts the next edit unit */
+       int _sync_packet = 0;
+       FSK _fsk;
+       bool _include_mca_subdescriptors = true;
 };
 
 }