#include "fsk.h"
#include "types.h"
#include "sound_frame.h"
-#include <boost/shared_ptr.hpp>
+#include <memory>
#include <boost/filesystem.hpp>
#include <boost/shared_array.hpp>
*/
struct ASDCPState;
- boost::shared_ptr<ASDCPState> _state;
+ std::shared_ptr<ASDCPState> _state;
SoundAsset* _asset;
int _frame_buffer_offset;