#!/bin/bash
-BASE=$(readlink -f $0)
-BASE=$(dirname $BASE) # up one
-BASE=$(dirname $BASE) # up one more
-BASE=$(dirname $BASE) # up one more
+if [ -z "$ARCH" ]; then
+ echo "ARCH not set defaulting to win32"
+ ARCH=win32
+elif [ "$ARCH" == "win32" ]; then
+ echo "ARCH set to win32"
+elif [ "$ARCH" == "win64" ]; then
+ echo "ARCH set to win64"
+else
+ echo "ARCH set invalid value aborting..."
+ exit 1
+fi
+
+if [ "$ARCH" == "win32" ]; then
+ HOST=i686-w64-mingw32
+else
+ HOST=x86_64-w64-mingw32
+fi
-HOST=i686-w64-mingw32
MINGW_ROOT=/usr/$HOST/sys-root/mingw
export PKG_CONFIG_PREFIX=$MINGW_ROOT
export WINRC=$HOST-windres
export STRIP=$HOST-strip
+BASE=$(readlink -f $0)
+BASE=$(dirname $BASE) # up one
+BASE=$(dirname $BASE) # up one more
+BASE=$(dirname $BASE) # up one more
+
BUILD_DIR=$BASE/build
BUILD_CACHE_FILE=$BUILD_DIR/c4che/_cache.py
TOOLS_DIR=$BASE/tools/windows_packaging
-APPNAME=`grep -m 1 '^APPNAME' $BASE/wscript | awk '{print $3}' | sed "s/'//g"`
-VERSION=`grep -m 1 '^VERSION' $BASE/wscript | awk '{print $3}' | sed "s/'//g"`
+APPNAME=Ardour
# These are only relevant after a build
if test -f $BUILD_CACHE_FILE
then
+ . ../define_versions.sh
+
# Figure out the Build Type
- if grep -q "DEBUG = True" $BUILD_CACHE_FILE; then
- DEBUG=1
- PACKAGE_DIR="$APPNAME-$VERSION-win32-dbg"
+ if [ x$DEBUG = xT ]; then
+ PACKAGE_DIR="$APPNAME-${release_version}-$ARCH-dbg"
else
- PACKAGE_DIR="$APPNAME-$VERSION-win32"
+ PACKAGE_DIR="$APPNAME-${release_version}-$ARCH"
fi
if grep -q "BUILD_TESTS = True" $BUILD_CACHE_FILE; then
ARDOUR_DATA_DIR=$PACKAGE_DIR/share/ardour3
fi
-
-# put this somewhere better...
-VIRT_IMAGE_PATH=$HOME/virt-images/winxp.raw