X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=gtk2_ardour%2Fardour_dropdown.cc;h=6c527f2d27b356721bbc7cd71ab5c51fa24ba5db;hb=a6ace9996b6112ad3b6d6df8e786dd67a4853060;hp=c991087f259d4a1b3b37bf9addd4565401e0b349;hpb=5dd4c33915c4521de92ef78704c3e026ed3c9459;p=ardour.git diff --git a/gtk2_ardour/ardour_dropdown.cc b/gtk2_ardour/ardour_dropdown.cc index c991087f25..6c527f2d27 100644 --- a/gtk2_ardour/ardour_dropdown.cc +++ b/gtk2_ardour/ardour_dropdown.cc @@ -52,6 +52,8 @@ ArdourDropdown::ArdourDropdown (Element e) // signal_button_press_event().connect (sigc::mem_fun(*this, &ArdourDropdown::on_mouse_pressed)); _menu.signal_size_request().connect (sigc::mem_fun(*this, &ArdourDropdown::menu_size_request)); + _menu.set_reserve_toggle_size(false); + add_elements(e); add_elements(ArdourButton::Menu); } @@ -65,114 +67,11 @@ ArdourDropdown::menu_size_request(Requisition *req) { req->width = max(req->width, get_allocation().get_width()); } -void -ArdourDropdown::position_menu(int& x, int& y, bool& push_in) { - using namespace Menu_Helpers; - - /* TODO: lacks support for rotated dropdown buttons */ - - if (!has_screen () || !get_has_window ()) { - return; - } - - Rectangle monitor; - { - const int monitor_num = get_screen ()->get_monitor_at_window (get_window ()); - get_screen ()->get_monitor_geometry ((monitor_num < 0) ? 0 : monitor_num, - monitor); - } - - const Requisition menu_req = _menu.size_request(); - const Rectangle allocation = get_allocation(); - - /* The x and y position are handled separately. - * - * For the x position if the direction is LTR (or RTL), then we try in order: - * a) align the left (right) of the menu with the left (right) of the button - * if there's enough room until the right (left) border of the screen; - * b) align the right (left) of the menu with the right (left) of the button - * if there's enough room until the left (right) border of the screen; - * c) align the right (left) border of the menu with the right (left) border - * of the screen if there's enough space; - * d) align the left (right) border of the menu with the left (right) border - * of the screen, with the rightmost (leftmost) part of the menu that - * overflows the screen. - * XXX We always align left regardless of the direction because if x is - * left of the current monitor, the menu popup code after us notices it - * and enforces that the menu stays in the monitor that's at the left...*/ - - get_window ()->get_origin (x, y); - - if (get_direction() == TEXT_DIR_RTL) { - if (monitor.get_x() <= x + allocation.get_width() - menu_req.width) { - /* a) align menu right and button right */ - x += allocation.get_width() - menu_req.width; - } else if (x + menu_req.width <= monitor.get_x() + monitor.get_width()) { - /* b) align menu left and button left: nothing to do*/ - } else if (menu_req.width > monitor.get_width()) { - /* c) align menu left and screen left, guaranteed to fit */ - x = monitor.get_x(); - } else { - /* d) XXX align left or the menu might change monitors */ - x = monitor.get_x(); - } - } else { /* LTR */ - if (x + menu_req.width <= monitor.get_x() + monitor.get_width()) { - /* a) align menu left and button left: nothing to do*/ - } else if (monitor.get_x() <= x + allocation.get_width() - menu_req.width) { - /* b) align menu right and button right */ - x += allocation.get_width() - menu_req.width; - } else if (menu_req.width > monitor.get_width()) { - /* c) align menu right and screen right, guaranteed to fit */ - x = monitor.get_x() + monitor.get_width() - menu_req.width; - } else { - /* d) align left */ - x = monitor.get_x(); - } - } - - /* For the y position, try in order: - * a) if there is a menu item with the same text as the button, align it - * with the button, unless that makes the menu overflow the monitor. - * b) align the top of the menu with the bottom of the button if there is - * enough room below the button; - * c) align the bottom of the menu with the top of the button if there is - * enough room above the button; - * d) align the bottom of the menu with the bottom of the monitor if there - * is enough room, but avoid moving the menu to another monitor */ - - const MenuList& items = _menu.items (); - const std::string button_text = get_text(); - int offset = 0; - - MenuList::const_iterator i = items.begin(); - for ( ; i != items.end(); ++i) { - if (button_text == ((std::string) i->get_label())) { - break; - } - offset += i->size_request().height; - } - if (i != items.end() && - y - offset >= monitor.get_y() && - y - offset + menu_req.height <= monitor.get_y() + monitor.get_height()) { - y -= offset; - } else if (y + allocation.get_height() + menu_req.height <= monitor.get_y() + monitor.get_height()) { - y += allocation.get_height(); /* a) */ - } else if ((y - menu_req.height) >= monitor.get_y()) { - y -= menu_req.height; /* b) */ - } else { - y = monitor.get_y() + max(0, monitor.get_height() - menu_req.height); - } - - push_in = false; -} - bool ArdourDropdown::on_button_press_event (GdkEventButton* ev) { if (ev->type == GDK_BUTTON_PRESS) { - _menu.popup (sigc::mem_fun(this, &ArdourDropdown::position_menu), - 1, ev->time); + Gtkmm2ext::anchored_menu_popup(&_menu, this, get_text(), 1, ev->time); } return true; }