X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=gtk2_ardour%2Fwindows_vst_plugin_ui.cc;h=c38b545bf5a809fe7aa897259e64cfc8fde677f4;hb=9f9e948d845382c8f74e67034fd8beb1704bba78;hp=e8bb51cb1c945bd0c4a2961d9d73dff3608b7060;hpb=87d3d5a08aada9ddbe3da0fbdb4d608c34be8623;p=ardour.git diff --git a/gtk2_ardour/windows_vst_plugin_ui.cc b/gtk2_ardour/windows_vst_plugin_ui.cc index e8bb51cb1c..c38b545bf5 100644 --- a/gtk2_ardour/windows_vst_plugin_ui.cc +++ b/gtk2_ardour/windows_vst_plugin_ui.cc @@ -20,7 +20,8 @@ #include #include #include -#include +#include "gtkmm2ext/gui_thread.h" +#include "fst.h" #include "ardour/plugin_insert.h" #include "ardour/windows_vst_plugin.h" @@ -58,16 +59,54 @@ WindowsVSTPluginUI::WindowsVSTPluginUI (boost::shared_ptr pi, boos WindowsVSTPluginUI::~WindowsVSTPluginUI () { + fst_destroy_editor (_vst->state()); + // plugin destructor destroys the custom GUI, via Windows fun-and-games, // and then our PluginUIWindow does the rest } +void +WindowsVSTPluginUI::top_box_allocated (Gtk::Allocation& a) +{ + int h = a.get_height() + 12; // 2 * 6px spacing + if (_vst->state()->voffset != h) { +#ifndef NDEBUG + printf("WindowsVSTPluginUI:: update voffset to %d px\n", h); +#endif + _vst->state()->voffset = h; + resize_callback (); + } +} + +void +WindowsVSTPluginUI::resize_callback () +{ + void* gtk_parent_window = _vst->state()->gtk_window_parent; + if (gtk_parent_window) { + int width = _vst->state()->width + _vst->state()->hoffset; + int height = _vst->state()->height + _vst->state()->voffset; +#ifndef NDEBUG + printf ("WindowsVSTPluginUI::resize_callback %d x %d\n", width, height); +#endif + set_size_request (width, height); + ((Gtk::Window*) gtk_parent_window)->set_size_request (width, height); + ((Gtk::Window*) gtk_parent_window)->resize (width, height); + fst_move_window_into_view (_vst->state ()); + } +} + int WindowsVSTPluginUI::package (Gtk::Window& win) { +#ifndef NDEBUG + printf ("WindowsVSTPluginUI::package\n"); +#endif VSTPluginUI::package (win); + _vst->state()->gtk_window_parent = (void*) (&win); + + _vst->VSTSizeWindow.connect (_resize_connection, invalidator (*this), boost::bind (&WindowsVSTPluginUI::resize_callback, this), gui_context()); - fst_move_window_into_view (_vst->state ()); + resize_callback (); return 0; } @@ -86,10 +125,10 @@ WindowsVSTPluginUI::forward_key_event (GdkEventKey* ev) /* buffer full */ return; } - + int special_windows_key = 0; int character_windows_key = 0; - + switch (ev->keyval) { case GDK_Left: special_windows_key = 0x25; @@ -111,11 +150,11 @@ WindowsVSTPluginUI::forward_key_event (GdkEventKey* ev) character_windows_key = ev->keyval; break; } - + fst->pending_keys[fst->n_pending_keys].special = special_windows_key; fst->pending_keys[fst->n_pending_keys].character = character_windows_key; fst->n_pending_keys++; - + pthread_mutex_unlock (&fst->lock); }