X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Flib%2Faudio_decoder.cc;h=705fdbef1cf32ecaca36cac604bfddcd83b3317f;hb=65b331d32c383f3a9049f29bf03ab3fe3193b31a;hp=17a534aa477489289308a8ff6e31706229ad2ca3;hpb=7f2e74604a51b984e4c8cbb5d5f4bb642677ec00;p=dcpomatic.git diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc index 17a534aa4..705fdbef1 100644 --- a/src/lib/audio_decoder.cc +++ b/src/lib/audio_decoder.cc @@ -1,5 +1,5 @@ /* - Copyright (C) 2012-2014 Carl Hetherington + Copyright (C) 2012-2016 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -19,132 +19,85 @@ #include "audio_decoder.h" #include "audio_buffers.h" -#include "exceptions.h" -#include "log.h" -#include "resampler.h" -#include "util.h" -#include "film.h" +#include "audio_decoder_stream.h" +#include "audio_content.h" +#include +#include #include "i18n.h" -using std::stringstream; -using std::list; -using std::pair; using std::cout; -using std::min; -using boost::optional; +using std::map; using boost::shared_ptr; -AudioDecoder::AudioDecoder (shared_ptr content) +AudioDecoder::AudioDecoder (shared_ptr content, bool fast, shared_ptr log) : _audio_content (content) + , _ignore_audio (false) + , _fast (fast) { - if (content->output_audio_frame_rate() != content->content_audio_frame_rate() && content->audio_channels ()) { - _resampler.reset (new Resampler (content->content_audio_frame_rate(), content->output_audio_frame_rate(), content->audio_channels ())); + BOOST_FOREACH (AudioStreamPtr i, content->streams ()) { + _streams[i] = shared_ptr (new AudioDecoderStream (_audio_content, i, this, log)); } - - reset_decoded_audio (); } -void -AudioDecoder::reset_decoded_audio () +ContentAudio +AudioDecoder::get_audio (AudioStreamPtr stream, Frame frame, Frame length, bool accurate) { - _decoded_audio = ContentAudio (shared_ptr (new AudioBuffers (_audio_content->audio_channels(), 0)), 0); + return _streams[stream]->get (frame, length, accurate); } -shared_ptr -AudioDecoder::get_audio (AudioFrame frame, AudioFrame length, bool accurate) +void +AudioDecoder::audio (AudioStreamPtr stream, shared_ptr data, ContentTime time) { - shared_ptr dec; - - AudioFrame const end = frame + length - 1; - - if (frame < _decoded_audio.frame || end > (_decoded_audio.frame + length * 4)) { - /* Either we have no decoded data, or what we do have is a long way from what we want: seek */ - seek (ContentTime::from_frames (frame, _audio_content->content_audio_frame_rate()), accurate); + if (_ignore_audio) { + return; } - AudioFrame decoded_offset = 0; - - /* Now enough pass() calls will either: - * (a) give us what we want, or - * (b) hit the end of the decoder. - * - * If we are being accurate, we want the right frames, - * otherwise any frames will do. - */ - if (accurate) { - while (!pass() && _decoded_audio.audio->frames() < length) {} - /* Use decoded_offset of 0, as we don't really care what frames we return */ - } else { - while (!pass() && (_decoded_audio.frame > frame || (_decoded_audio.frame + _decoded_audio.audio->frames()) < end)) {} - decoded_offset = frame - _decoded_audio.frame; - } + if (_streams.find (stream) == _streams.end ()) { - AudioFrame const amount_left = _decoded_audio.audio->frames() - decoded_offset; - - AudioFrame const to_return = min (amount_left, length); - shared_ptr out (new AudioBuffers (_decoded_audio.audio->channels(), to_return)); - out->copy_from (_decoded_audio.audio.get(), to_return, decoded_offset, 0); - - /* Clean up decoded */ - _decoded_audio.audio->move (decoded_offset + to_return, 0, amount_left - to_return); - _decoded_audio.audio->set_frames (amount_left - to_return); - - return shared_ptr (new ContentAudio (out, frame)); -} + /* This method can be called with an unknown stream during the following sequence: + - Add KDM to some DCP content. + - Content gets re-examined. + - SingleStreamAudioContent::take_from_audio_examiner creates a new stream. + - Some content property change signal is delivered so Player::Changed is emitted. + - Film viewer to re-gets the frame. + - Player calls DCPDecoder pass which calls this method on the new stream. -/** Called by subclasses when audio data is ready. - * - * Audio timestamping is made hard by many factors, but perhaps the most entertaining is resampling. - * We have to assume that we are feeding continuous data into the resampler, and so we get continuous - * data out. Hence we do the timestamping here, post-resampler, just by counting samples. - * - * The time is passed in here so that after a seek we can set up our _audio_position. The - * time is ignored once this has been done. - */ -void -AudioDecoder::audio (shared_ptr data, ContentTime time) -{ - if (_resampler) { - data = _resampler->run (data); - } + At this point the AudioDecoder does not know about the new stream. - if (!_audio_position) { - _audio_position = time.frames (_audio_content->output_audio_frame_rate ()); - } + Then + - Some other property change signal is delivered which marks the player's pieces invalid. + - Film viewer re-gets again. + - Everything is OK. - assert (_audio_position.get() >= (_decoded_audio.frame + _decoded_audio.audio->frames())); + In this situation it is fine for us to silently drop the audio. + */ - /* Resize _decoded_audio to fit the new data */ - int const new_size = _audio_position.get() + data->frames() - _decoded_audio.frame; - _decoded_audio.audio->ensure_size (new_size); - _decoded_audio.audio->set_frames (new_size); + return; + } - /* Copy new data in */ - _decoded_audio.audio->copy_from (data.get(), data->frames(), 0, _audio_position.get() - _decoded_audio.frame); - _audio_position = _audio_position.get() + data->frames (); + _streams[stream]->audio (data, time); } -/* XXX: called? */ void AudioDecoder::flush () { - if (!_resampler) { - return; + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->flush (); } +} - /* - shared_ptr b = _resampler->flush (); - if (b) { - _pending.push_back (shared_ptr (new DecodedAudio (b, _audio_position.get ()))); - _audio_position = _audio_position.get() + b->frames (); +void +AudioDecoder::seek (ContentTime t, bool accurate) +{ + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->seek (t, accurate); } - */ } +/** Set this player never to produce any audio data */ void -AudioDecoder::seek (ContentTime, bool) +AudioDecoder::set_ignore_audio () { - _audio_position.reset (); - reset_decoded_audio (); + _ignore_audio = true; }