X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Flib%2Faudio_decoder.cc;h=e0fb20b7eec172dbff61ff1e68bae2f8196d4310;hb=372555641062f5c7c6e4a1d5f67cfaf12a2c6799;hp=30bd2540a01ac361523fabc792dafe9ac1e27caa;hpb=ed6433a0a47fac51faec7439bfcaf856923fb304;p=dcpomatic.git diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc index 30bd2540a..e0fb20b7e 100644 --- a/src/lib/audio_decoder.cc +++ b/src/lib/audio_decoder.cc @@ -1,58 +1,167 @@ /* - Copyright (C) 2012 Carl Hetherington + Copyright (C) 2012-2018 Carl Hetherington - This program is free software; you can redistribute it and/or modify + This file is part of DCP-o-matic. + + DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. - This program is distributed in the hope that it will be useful, + DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + along with DCP-o-matic. If not, see . */ -#include #include "audio_decoder.h" #include "audio_buffers.h" -#include "exceptions.h" +#include "audio_content.h" +#include "dcpomatic_log.h" #include "log.h" #include "resampler.h" +#include "compose.hpp" +#include +#include #include "i18n.h" -using std::list; -using std::pair; using std::cout; -using boost::optional; +using std::map; +using std::pair; using boost::shared_ptr; +using boost::optional; +using namespace dcpomatic; -AudioDecoder::AudioDecoder (shared_ptr film, shared_ptr content) - : Decoder (film) - , _audio_content (content) - , _audio_position (0) +AudioDecoder::AudioDecoder (Decoder* parent, shared_ptr content, bool fast) + : DecoderPart (parent) + , _content (content) + , _fast (fast) { + /* Set up _positions so that we have one for each stream */ + BOOST_FOREACH (AudioStreamPtr i, content->streams ()) { + _positions[i] = 0; + } +} + +void +AudioDecoder::emit (shared_ptr film, AudioStreamPtr stream, shared_ptr data, ContentTime time) +{ + if (ignore ()) { + return; + } + + if (_positions[stream] == 0) { + /* This is the first data we have received since initialisation or seek. Set + the position based on the ContentTime that was given. After this first time + we just count samples, as it seems that ContentTimes are unreliable from + FFmpegDecoder (not quite continuous; perhaps due to some rounding error). + */ + if (_content->delay() > 0) { + /* Insert silence to give the delay */ + silence (_content->delay ()); + } + time += ContentTime::from_seconds (_content->delay() / 1000.0); + _positions[stream] = time.frames_round (_content->resampled_frame_rate(film)); + } + + shared_ptr resampler; + ResamplerMap::iterator i = _resamplers.find(stream); + if (i != _resamplers.end ()) { + resampler = i->second; + } else { + if (stream->frame_rate() != _content->resampled_frame_rate(film)) { + LOG_GENERAL ( + "Creating new resampler from %1 to %2 with %3 channels", + stream->frame_rate(), + _content->resampled_frame_rate(film), + stream->channels() + ); + + resampler.reset (new Resampler (stream->frame_rate(), _content->resampled_frame_rate(film), stream->channels())); + if (_fast) { + resampler->set_fast (); + } + _resamplers[stream] = resampler; + } + } + + if (resampler) { + shared_ptr ro = resampler->run (data); + if (ro->frames() == 0) { + return; + } + data = ro; + } + Data(stream, ContentAudio (data, _positions[stream])); + _positions[stream] += data->frames(); +} + +/** @return Time just after the last thing that was emitted from a given stream */ +ContentTime +AudioDecoder::stream_position (shared_ptr film, AudioStreamPtr stream) const +{ + PositionMap::const_iterator i = _positions.find (stream); + DCPOMATIC_ASSERT (i != _positions.end ()); + return ContentTime::from_frames (i->second, _content->resampled_frame_rate(film)); +} + +ContentTime +AudioDecoder::position (shared_ptr film) const +{ + optional p; + for (PositionMap::const_iterator i = _positions.begin(); i != _positions.end(); ++i) { + ContentTime const ct = stream_position (film, i->first); + if (!p || ct < *p) { + p = ct; + } + } + + return p.get_value_or(ContentTime()); } void -AudioDecoder::audio (shared_ptr data, AudioContent::Frame frame) +AudioDecoder::seek () { - Audio (data, frame); - _audio_position = frame + data->frames (); + for (ResamplerMap::iterator i = _resamplers.begin(); i != _resamplers.end(); ++i) { + i->second->flush (); + i->second->reset (); + } + + for (PositionMap::iterator i = _positions.begin(); i != _positions.end(); ++i) { + i->second = 0; + } } -/** This is a bit odd, but necessary when we have (e.g.) FFmpegDecoders with no audio. - * The player needs to know that there is no audio otherwise it will keep trying to - * pass() the decoder to get it to emit audio. - */ -bool -AudioDecoder::has_audio () const +void +AudioDecoder::flush () +{ + for (ResamplerMap::iterator i = _resamplers.begin(); i != _resamplers.end(); ++i) { + shared_ptr ro = i->second->flush (); + if (ro->frames() > 0) { + Data (i->first, ContentAudio (ro, _positions[i->first])); + _positions[i->first] += ro->frames(); + } + } + + if (_content->delay() < 0) { + /* Finish off with the gap caused by the delay */ + silence (-_content->delay ()); + } +} + +void +AudioDecoder::silence (int milliseconds) { - return _audio_content->audio_channels () > 0; + BOOST_FOREACH (AudioStreamPtr i, _content->streams ()) { + int const samples = ContentTime::from_seconds(milliseconds / 1000.0).frames_round(i->frame_rate()); + shared_ptr silence (new AudioBuffers (i->channels(), samples)); + silence->make_silent (); + Data (i, ContentAudio (silence, _positions[i])); + } }