X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fbutler.h;h=6bb0467af1f526ed5670dde6237511c47cc0f8df;hb=HEAD;hp=529b7383d0b30a9fb84cef51302a26f6ac60cbca;hpb=0e896f9f37db001f34c876ed5fc50e874f96ae09;p=dcpomatic.git diff --git a/src/lib/butler.h b/src/lib/butler.h index 529b7383d..6bb0467af 100644 --- a/src/lib/butler.h +++ b/src/lib/butler.h @@ -19,11 +19,16 @@ */ +#ifndef DCPOMATIC_BUTLER_H +#define DCPOMATIC_BUTLER_H + + #include "audio_mapping.h" #include "audio_ring_buffers.h" #include "change_signaller.h" #include "exception_store.h" #include "text_ring_buffers.h" +#include "text_type.h" #include "video_ring_buffers.h" #include #include @@ -38,16 +43,23 @@ class PlayerVideo; class Butler : public ExceptionStore { public: + enum class Audio + { + ENABLED, + DISABLED + }; + Butler ( std::weak_ptr film, - std::shared_ptr player, + Player& player, AudioMapping map, int audio_channels, std::function pixel_format, VideoRange video_range, Image::Alignment alignment, bool fast, - bool prepare_only_proxy + bool prepare_only_proxy, + Audio audio ); ~Butler (); @@ -78,11 +90,9 @@ public: }; std::pair, dcpomatic::DCPTime> get_video (Behaviour behaviour, Error* e = nullptr); - boost::optional get_audio (float* out, Frame frames); + boost::optional get_audio (Behaviour behaviour, float* out, Frame frames); boost::optional get_closed_caption (); - void disable_audio (); - std::pair memory_used () const; private: @@ -96,7 +106,7 @@ private: void seek_unlocked (dcpomatic::DCPTime position, bool accurate); std::weak_ptr _film; - std::shared_ptr _player; + Player& _player; boost::thread _thread; VideoRingBuffers _video; @@ -131,7 +141,7 @@ private: /** true to ask PlayerVideo::prepare to only prepare the ImageProxy and not also * the final image. We want to do this when the viewer is intending to call - * PlayerVideo::raw_image() and do the things in PlayerVideo::make_imgae() itself: + * PlayerVideo::raw_image() and do the things in PlayerVideo::make_image() itself: * this is the case for the GLVideoView which can do scale, pixfmt conversion etc. * in the shader. */ @@ -147,3 +157,7 @@ private: boost::signals2::scoped_connection _player_text_connection; boost::signals2::scoped_connection _player_change_connection; }; + + +#endif +