X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fshuffler.cc;h=a46b26da0f85ee652fdd83f6e18fa1f1f7382e10;hb=0e8a1ab7c41756115f44229053e1e7024530fb32;hp=4b8474ab3028eeb5b99e091aba9d426e15302c8b;hpb=a0eff2446835a2a29d751a4810fe182c486a2eb6;p=dcpomatic.git diff --git a/src/lib/shuffler.cc b/src/lib/shuffler.cc index 4b8474ab3..a46b26da0 100644 --- a/src/lib/shuffler.cc +++ b/src/lib/shuffler.cc @@ -1,5 +1,5 @@ /* - Copyright (C) 2018 Carl Hetherington + Copyright (C) 2018-2019 Carl Hetherington This file is part of DCP-o-matic. @@ -21,6 +21,7 @@ #include "shuffler.h" #include "content_video.h" #include "dcpomatic_assert.h" +#include "dcpomatic_log.h" #include #include @@ -29,6 +30,8 @@ using boost::weak_ptr; using boost::shared_ptr; using boost::optional; +int const Shuffler::_max_size = 64; + struct Comparator { bool operator()(Shuffler::Store const & a, Shuffler::Store const & b) { @@ -42,16 +45,17 @@ struct Comparator void Shuffler::video (weak_ptr weak_piece, ContentVideo video) { - /* Something has gong wrong if our store gets too big */ - DCPOMATIC_ASSERT (_store.size() != 8); - /* We should only ever see 3D_LEFT / 3D_RIGHT */ - DCPOMATIC_ASSERT (video.eyes == EYES_LEFT || video.eyes == EYES_RIGHT); + if (video.eyes != EYES_LEFT && video.eyes != EYES_RIGHT) { + /* Pass through anything that we don't care about */ + Video (weak_piece, video); + return; + } shared_ptr piece = weak_piece.lock (); DCPOMATIC_ASSERT (piece); - if (!_last) { - /* We haven't seen anything since the last clear() so assume everything is OK */ + if (!_last && video.eyes == EYES_LEFT) { + /* We haven't seen anything since the last clear() and we have some eyes-left so assume everything is OK */ Video (weak_piece, video); _last = video; return; @@ -60,14 +64,27 @@ Shuffler::video (weak_ptr weak_piece, ContentVideo video) _store.push_back (make_pair (weak_piece, video)); _store.sort (Comparator()); - while ( - !_store.empty() && - ( - (_store.front().second.frame == _last->frame && _store.front().second.eyes == EYES_RIGHT && _last->eyes == EYES_LEFT) || - (_store.front().second.frame == (_last->frame + 1) && _store.front().second.eyes == EYES_LEFT && _last->eyes == EYES_RIGHT) || - _store.size() > 8 - ) - ) { + while (true) { + + bool const store_front_in_sequence = + !_store.empty() && + _last && + ( + (_store.front().second.frame == _last->frame && _store.front().second.eyes == EYES_RIGHT && _last->eyes == EYES_LEFT) || + (_store.front().second.frame >= (_last->frame + 1) && _store.front().second.eyes == EYES_LEFT && _last->eyes == EYES_RIGHT) + ); + + if (!store_front_in_sequence && _store.size() <= _max_size) { + /* store_front_in_sequence means everything is ok; otherwise if the store is getting too big just + start emitting things as best we can. This can easily happen if, for example, there is only content + for one eye in some part of the timeline. + */ + break; + } + + if (_store.size() > _max_size) { + LOG_WARNING ("Shuffler is full after receiving frame %1; 3D sync may be incorrect.", video.frame); + } Video (_store.front().first, _store.front().second); _last = _store.front().second; @@ -78,6 +95,14 @@ Shuffler::video (weak_ptr weak_piece, ContentVideo video) void Shuffler::clear () { - VideoAdjuster::clear (); + _store.clear (); _last = optional(); } + +void +Shuffler::flush () +{ + BOOST_FOREACH (Store i, _store) { + Video (i.first, i.second); + } +}