X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fshuffler.cc;h=d913f48ef5301f12fc6e3d0b0d1ca6b77dce48a7;hb=2f796cd531de522a3b7ed03a9942f3c55f3a0b5b;hp=c32649f0014cb154e7c3ca2248f393904e38b33f;hpb=f219a53380fcc7facc5915ddc85ff8d8187647a1;p=dcpomatic.git diff --git a/src/lib/shuffler.cc b/src/lib/shuffler.cc index c32649f00..d913f48ef 100644 --- a/src/lib/shuffler.cc +++ b/src/lib/shuffler.cc @@ -1,5 +1,5 @@ /* - Copyright (C) 2018 Carl Hetherington + Copyright (C) 2018-2020 Carl Hetherington This file is part of DCP-o-matic. @@ -21,14 +21,19 @@ #include "shuffler.h" #include "content_video.h" #include "dcpomatic_assert.h" +#include "dcpomatic_log.h" #include +#include #include using std::make_pair; +using std::string; using boost::weak_ptr; using boost::shared_ptr; using boost::optional; +int const Shuffler::_max_size = 64; + struct Comparator { bool operator()(Shuffler::Store const & a, Shuffler::Store const & b) { @@ -42,15 +47,19 @@ struct Comparator void Shuffler::video (weak_ptr weak_piece, ContentVideo video) { - /* Something has gong wrong if our store gets too big */ - DCPOMATIC_ASSERT (_store.size() < 8); - /* We should only ever see 3D_LEFT / 3D_RIGHT */ - DCPOMATIC_ASSERT (video.eyes == EYES_LEFT || video.eyes == EYES_RIGHT); + LOG_DEBUG_THREED ("Shuffler::video frame=%1 eyes=%2 part=%3", video.frame, static_cast(video.eyes), static_cast(video.part)); + + if (video.eyes != EYES_LEFT && video.eyes != EYES_RIGHT) { + /* Pass through anything that we don't care about */ + Video (weak_piece, video); + return; + } shared_ptr piece = weak_piece.lock (); DCPOMATIC_ASSERT (piece); if (!_last && video.eyes == EYES_LEFT) { + LOG_DEBUG_THREED_NC ("Shuffler first after clear"); /* We haven't seen anything since the last clear() and we have some eyes-left so assume everything is OK */ Video (weak_piece, video); _last = video; @@ -60,15 +69,35 @@ Shuffler::video (weak_ptr weak_piece, ContentVideo video) _store.push_back (make_pair (weak_piece, video)); _store.sort (Comparator()); - while ( - !_store.empty() && - _last && - ( - (_store.front().second.frame == _last->frame && _store.front().second.eyes == EYES_RIGHT && _last->eyes == EYES_LEFT) || - (_store.front().second.frame == (_last->frame + 1) && _store.front().second.eyes == EYES_LEFT && _last->eyes == EYES_RIGHT) - ) - ) { + while (true) { + + bool const store_front_in_sequence = + !_store.empty() && + _last && + ( + (_store.front().second.frame == _last->frame && _store.front().second.eyes == EYES_RIGHT && _last->eyes == EYES_LEFT) || + (_store.front().second.frame >= (_last->frame + 1) && _store.front().second.eyes == EYES_LEFT && _last->eyes == EYES_RIGHT) + ); + + if (!store_front_in_sequence) { + string const store = _store.empty() ? "store empty" : String::compose("store front frame=%1 eyes=%2", _store.front().second.frame, static_cast(_store.front().second.eyes)); + string const last = _last ? String::compose("last frame=%1 eyes=%2", _last->frame, static_cast(_last->eyes)) : "no last"; + LOG_DEBUG_THREED("Shuffler not in sequence: %1 %2", store, last); + } + + if (!store_front_in_sequence && _store.size() <= _max_size) { + /* store_front_in_sequence means everything is ok; otherwise if the store is getting too big just + start emitting things as best we can. This can easily happen if, for example, there is only content + for one eye in some part of the timeline. + */ + break; + } + + if (_store.size() > _max_size) { + LOG_WARNING ("Shuffler is full after receiving frame %1; 3D sync may be incorrect.", video.frame); + } + LOG_DEBUG_THREED("Shuffler emits frame=%1 eyes=%2 store=%3", _store.front().second.frame, static_cast(_store.front().second.eyes), _store.size()); Video (_store.front().first, _store.front().second); _last = _store.front().second; _store.pop_front (); @@ -78,6 +107,7 @@ Shuffler::video (weak_ptr weak_piece, ContentVideo video) void Shuffler::clear () { + LOG_DEBUG_THREED_NC ("Shuffler::clear"); _store.clear (); _last = optional(); } @@ -86,6 +116,7 @@ void Shuffler::flush () { BOOST_FOREACH (Store i, _store) { + LOG_DEBUG_PLAYER("Flushing %1 from shuffler", i.second.frame); Video (i.first, i.second); } }