X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fwriter.h;h=28e243c352a87247e731b33aac6d67a991dd825c;hb=69f25e496ba409c02aa27b1e07dfcde34c86a32b;hp=768d63448b16213588e3bebd3e8c17884935566c;hpb=b1873c51b2e8265a01a8f0eced7fc3465f1677dc;p=dcpomatic.git diff --git a/src/lib/writer.h b/src/lib/writer.h index 768d63448..28e243c35 100644 --- a/src/lib/writer.h +++ b/src/lib/writer.h @@ -1,5 +1,5 @@ /* - Copyright (C) 2012 Carl Hetherington + Copyright (C) 2012-2015 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,52 +17,136 @@ */ -#include +/** @file src/lib/writer.h + * @brief Writer class. + */ + +#include "types.h" +#include "player_subtitles.h" +#include "data.h" +#include "exception_store.h" #include +#include #include #include +#include class Film; -class EncodedData; +class Data; class AudioBuffers; +class Job; +class Font; +class ReferencedReelAsset; +class ReelWriter; + +struct QueueItem +{ +public: + QueueItem () + : size (0) + {} + + enum Type { + /** a normal frame with some JPEG200 data */ + FULL, + /** a frame whose data already exists in the MXF, + and we fake-write it; i.e. we update the writer's + state but we use the data that is already on disk. + */ + FAKE, + REPEAT, + } type; + + /** encoded data for FULL */ + boost::optional encoded; + /** size of data for FAKE */ + int size; + /** reel index */ + size_t reel; + /** frame index within the reel */ + int frame; + /** eyes for FULL, FAKE and REPEAT */ + Eyes eyes; +}; -namespace libdcp { - class MonoPictureAsset; - class MonoPictureAssetWriter; - class SoundAsset; - class SoundAssetWriter; -} +bool operator< (QueueItem const & a, QueueItem const & b); +bool operator== (QueueItem const & a, QueueItem const & b); -class Writer +/** @class Writer + * @brief Class to manage writing JPEG2000 and audio data to assets on disk. + * + * This class creates sound and picture assets, then takes Data + * or AudioBuffers objects (containing image or sound data respectively) + * and writes them to the assets. + * + * ::write() for Data (picture) can be called out of order, and the Writer + * will sort it out. write() for AudioBuffers must be called in order. + */ + +class Writer : public ExceptionStore, public boost::noncopyable { public: - Writer (boost::shared_ptr); - - void write (boost::shared_ptr, int); + Writer (boost::shared_ptr, boost::weak_ptr); + ~Writer (); + + void start (); + + bool can_fake_write (Frame) const; + + void write (Data, Frame, Eyes); + void fake_write (Frame, Eyes); + void repeat (Frame, Eyes); void write (boost::shared_ptr); - void repeat (int f); + void write (PlayerSubtitles subs); + void write (std::list > fonts); + void write (ReferencedReelAsset asset); void finish (); -private: + void set_encoder_threads (int threads); +private: void thread (); - void check_existing_picture_mxf (); + void terminate_thread (bool); + bool have_sequenced_image_at_queue_head (); + size_t video_reel (int frame) const; - boost::shared_ptr _film; - int _first_nonexistant_frame; + /** our Film */ + boost::shared_ptr _film; + boost::weak_ptr _job; + std::vector _reels; + std::vector::iterator _audio_reel; + std::vector::iterator _subtitle_reel; + /** our thread, or 0 */ boost::thread* _thread; + /** true if our thread should finish */ bool _finish; - std::list, int> > _queue; - mutable boost::mutex _mutex; - boost::condition _condition; - boost::shared_ptr _last_written; - std::list _pending; - int _last_written_frame; - static const unsigned int _maximum_frames_in_memory; - - boost::shared_ptr _picture_asset; - boost::shared_ptr _picture_asset_writer; - boost::shared_ptr _sound_asset; - boost::shared_ptr _sound_asset_writer; + /** queue of things to write to disk */ + std::list _queue; + /** number of FULL frames whose JPEG200 data is currently held in RAM */ + int _queued_full_in_memory; + /** mutex for thread state */ + mutable boost::mutex _state_mutex; + /** condition to manage thread wakeups when we have nothing to do */ + boost::condition _empty_condition; + /** condition to manage thread wakeups when we have too much to do */ + boost::condition _full_condition; + /** maximum number of frames to hold in memory, for when we are managing + * ordering + */ + int _maximum_frames_in_memory; + + /** number of FULL written frames */ + int _full_written; + /** number of FAKE written frames */ + int _fake_written; + int _repeat_written; + /** number of frames pushed to disk and then recovered + due to the limit of frames to be held in memory. + */ + int _pushed_to_disk; + + std::list _reel_assets; + + std::list > _fonts; };