X-Git-Url: https://main.carlh.net/gitweb/?a=blobdiff_plain;f=src%2Fsound_asset.h;h=968f7dded8033ee474f308199bb60afefba8b6d5;hb=660f1059c3b2c1ee08cd390cf6d5a0b5900a7edc;hp=a0dd0a6e411b2de5771413164dcd31eb09aa8bc4;hpb=916247147468aee47354ebb3088f47b8a56fcccf;p=libdcp.git diff --git a/src/sound_asset.h b/src/sound_asset.h index a0dd0a6e..968f7dde 100644 --- a/src/sound_asset.h +++ b/src/sound_asset.h @@ -1,5 +1,5 @@ /* - Copyright (C) 2012 Carl Hetherington + Copyright (C) 2012-2014 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,94 +17,72 @@ */ -#ifndef LIBDCP_SOUND_ASSET_H -#define LIBDCP_SOUND_ASSET_H - /** @file src/sound_asset.h - * @brief An asset made up of WAV files + * @brief SoundAsset class */ -#include "asset.h" +#ifndef LIBDCP_SOUND_ASSET_H +#define LIBDCP_SOUND_ASSET_H + +#include "mxf.h" #include "types.h" +#include "metadata.h" -namespace libdcp +namespace dcp { -class SoundFrame; +class SoundFrame; +class SoundAssetWriter; -/** @brief An asset made up of WAV files */ -class SoundAsset : public Asset +/** @class SoundAsset + * @brief Representation of a sound asset + */ +class SoundAsset : public Asset, public MXF { public: - /** Construct a SoundAsset, generating the MXF from the WAV files. - * This may take some time; progress is indicated by emission of the Progress signal. - * @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround. - * @param directory Directory in which to create MXF file. - * @param mxf_name Name of MXF file to create. - * @param progress Signal to inform of progress. - * @param fps Frames per second. - * @param length Length in frames. - */ - SoundAsset ( - std::vector const & files, - std::string directory, - std::string mxf_name, - sigc::signal1* progress, - int fps, - int length - ); - - /** Construct a SoundAsset, generating the MXF from the WAV files. - * This may take some time; progress is indicated by emission of the Progress signal. - * @param get_path Functor which returns a WAV file path for a given channel. - * @param directory Directory in which to create MXF file. - * @param mxf_name Name of MXF file to create. - * @param progress Signal to inform of progress. - * @param fps Frames per second. - * @param length Length in frames. - * @param channels Number of audio channels. - */ - SoundAsset ( - sigc::slot get_path, - std::string directory, - std::string mxf_name, - sigc::signal1* progress, - int fps, - int length, - int channels - ); - - SoundAsset ( - std::string directory, - std::string mxf_name, - int fps, - int length - ); - - /** Write details of this asset to a CPL stream. - * @param s Stream. - */ - void write_to_cpl (std::ostream& s) const; + SoundAsset (boost::filesystem::path file); + SoundAsset (Fraction edit_rate, int sampling_rate, int channels); - std::list equals (boost::shared_ptr other, EqualityOptions opt) const; + boost::shared_ptr start_write (boost::filesystem::path file, Standard standard); + + bool equals ( + boost::shared_ptr other, + EqualityOptions opt, + NoteHandler note + ) const; boost::shared_ptr get_frame (int n) const; - + + /** @return number of channels */ int channels () const { return _channels; } + /** @return sampling rate in Hz */ int sampling_rate () const { return _sampling_rate; } - + + Fraction edit_rate () const { + return _edit_rate; + } + + int64_t intrinsic_duration () const { + return _intrinsic_duration; + } + private: - void construct (sigc::slot get_path); - std::string path_from_channel (Channel channel, std::vector const & files); + friend class SoundAssetWriter; - /** Number of channels in the asset */ - int _channels; - int _sampling_rate; + std::string pkl_type (Standard standard) const; + + Fraction _edit_rate; + /** The total length of this content in video frames. The amount of + * content presented may be less than this. + */ + int64_t _intrinsic_duration; + int _channels; ///< number of channels + int _sampling_rate; ///< sampling rate in Hz }; }