+ /* This is a bit of a hack; if we Primary-Click-Drag a control
+ point (for push drag) we want the point we clicked on to be
+ selected, otherwise we end up confusingly dragging an
+ unselected point. So here we ensure that the point is selected
+ after the press, and if we subsequently get a release (meaning no
+ drag occurred) we set things up so that the toggle has happened.
+ */
+ if (press && !selection->selected (clicked_control_point)) {
+ /* This is the button press, and the control point is not selected; make it so,
+ in case this press leads to a drag. Also note that having done this, we don't
+ need to toggle again on release.
+ */
+ selection->toggle (clicked_control_point);
+ _control_point_toggled_on_press = true;
+ } else if (!press && !_control_point_toggled_on_press) {
+ /* This is the release, and the point wasn't toggled on the press, so do it now */
+ selection->toggle (clicked_control_point);
+ } else {
+ /* Reset our flag */
+ _control_point_toggled_on_press = false;
+ }