Hit::x0 () const
{
/* left vertex */
- return _polygon->get()[0].x;
+ return _polygon->position().x + _polygon->get()[0].x;
}
Coord
Hit::x1 () const
{
/* right vertex */
- return _polygon->get()[2].x;
+ return _polygon->position().x + _polygon->get()[2].x;
}
Coord
Hit::y0 () const
{
/* top vertex */
- return _polygon->get()[1].y;
+ return _polygon->position().y + _polygon->get()[1].y;
}
Coord
Hit::y1 () const
{
/* bottom vertex */
- return _polygon->get()[3].y;
+ return _polygon->position().y + _polygon->get()[3].y;
}