LV2Plugin (const LV2Plugin &);
~LV2Plugin ();
+ static bool force_state_save;
+
std::string unique_id () const;
const char* uri () const;
const char* label () const;
using namespace ARDOUR;
using namespace PBD;
+bool LV2Plugin::force_state_save = false;
+
class LV2World : boost::noncopyable {
public:
LV2World ();
0,
NULL);
- if (!_plugin_state_dir.empty()
+ if (!_plugin_state_dir.empty() || force_state_save
|| !_impl->state
|| !lilv_state_equals(state, _impl->state)) {
lilv_state_save(_world.world,
new_dir.c_str(),
"state.ttl");
- if (_plugin_state_dir.empty()) {
+ if (force_state_save) {
+ // archive or save-as
+ lilv_state_free(state);
+ --_state_version;
+ }
+ else if (_plugin_state_dir.empty()) {
// normal session save
lilv_state_free(_impl->state);
_impl->state = state;
} else {
// template save (dedicated state-dir)
lilv_state_free(state);
+ --_state_version;
}
} else {
// State is identical, decrement version and nuke directory