float
CoreAudioBackend::dsp_load () const
{
- return std::min(100.f, 100.f * _dsp_load);
+ return 100.f * _dsp_load;
}
size_t
CoreAudioBackend::process_callback (const uint32_t n_samples, const uint64_t host_time)
{
uint32_t i = 0;
- uint64_t clock1, clock2;
+ uint64_t clock1;
_active_ca = true;
_processed_samples += n_samples;
/* calc DSP load. */
- clock2 = g_get_monotonic_time();
- const int64_t elapsed_time = clock2 - clock1;
- // low pass filter
- const float load = elapsed_time / (float) nominal_time;
- if (load > _dsp_load) {
- _dsp_load = load;
- } else {
- const float a = .2 * _samples_per_period / _samplerate;
- _dsp_load = _dsp_load + a * (load - _dsp_load) + 1e-12;
- }
+ _dsp_load_calc.set_max_time (_samplerate, _samples_per_period);
+ _dsp_load_calc.set_start_timestamp_us (clock1);
+ _dsp_load_calc.set_stop_timestamp_us (g_get_monotonic_time());
+ _dsp_load = _dsp_load_calc.get_dsp_load ();
pthread_mutex_unlock (&_process_callback_mutex);
return 0;
#include <boost/shared_ptr.hpp>
#include "ardour/audio_backend.h"
+#include "ardour/dsp_load_calculator.h"
#include "ardour/types.h"
#include "coreaudio_pcmio.h"
/* processing */
float _dsp_load;
+ ARDOUR::DSPLoadCalculator _dsp_load_calc;
uint64_t _processed_samples;
pthread_t _main_thread;